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I just discovered a CTD.



I was playing a USA game and i was in July, 1936.

Communist China declared war on Nationalist China at the same time that the Spanish Civil war started.

Almost all of the South American countries declared war on Communist China and Nationalist Spain, and then several countries declared war on the Holy See.

Then the game crashed.

I will try it again from the last autosave and see if it crashes again.
 
doomsday

Hi, let me thank you for your efforts in bringing us CORE mod, I played with it since HOI1 and always enjoyed a lot.

I have just a question: I've got HOI2 Doomsday edition, which I upgraded today to Armageddon via the website (a $4.99 worthy spending).
This was my installation process:
-HOI2 doomsday
-DD 1.3a patch
-Armageddon upgrade
-ARM 1.2 patch
-ARM 1.3b patch
-CORE mod
-CORE graphix pack
-GIF

This is the checksum I get when starting:
doomsday armageddon v. 1.2 (CVES)
mod-CORE2

Is this all correct? Can I start playing whitout any fear :rolleyes: ?
Thanx for your answer and thanx again for the great mod.
 
Hi shaka,

The checksum should be LXES and it should say Armageddon 1.3b as well. You must be doing something wrong with your installation.

Make sure you install CORE into your main directory, as it will create a mod-dir separate to the main files. I usually create a whole new copy of Armageddon 1.3b and rename the folder CORE 0.40. Then I copy the 0.40 files and graphics into this folder. Upon opening the main folder you should see a folder called mod-CORE2
 
@shaka:
Install Doomsday, upgrade to Armageddon and install the Armageddon 1.2 update. Then extract the 1.3b2 files into your Armageddon directory, make sure you overwrite existing files. Verify you installed it properly by starting vanilla Armageddon (should now show 1.3).
Then install Core.
 
I just discovered a CTD.



I was playing a USA game and i was in July, 1936.

Communist China declared war on Nationalist China at the same time that the Spanish Civil war started.

Almost all of the South American countries declared war on Communist China and Nationalist Spain, and then several countries declared war on the Holy See.

Then the game crashed.

I will try it again from the last autosave and see if it crashes again.

IIRC, occasional mass DOWs followed within a few days by a CTD has been a problem in other mods, as well as earlier versions of CORE. I've never been able to recreate it consistently, so reloading should be a fine short term solution.
 
I'm playing a Canada game to see how the AI does.

Looking pretty good! Germany is getting ready to invade France.

Japanese and Spanish aggressiveness was nice. Japan would attack outnumbered but with better tech and leadership and make good progress in to China. The AI will keep on attacking even if they just got to a province. Usually in HOI2 it would occupy a province and then sit there a week before attacking the next one.

German surface fleets have already sunk one of my Canadian destroyers looking for subs and seriously damaged 2 more. Naval AI is looking good too.

I lost a wing of naval bombers because I thought it would be OK to send them on naval attack around Denmark :rofl:. Air AI is looking good.
 
IIRC, occasional mass DOWs followed within a few days by a CTD has been a problem in other mods, as well as earlier versions of CORE. I've never been able to recreate it consistently, so reloading should be a fine short term solution.

Yes, reloading it did work.

It happened again though, but several months later. Once again, a reload from the most recent autosave fixed it.

I would like to comment that the A.I. is doing a lot better.

In vanilla, whoever gains the upper hand early in the Spanish Civil war almost always wins very quickly. In my current game the Nationalists took over 2/3 of spain including madrid really early.

Now the Republicans are holding their northern pocket around barcelona extremely well and they are launching large counter-attacks from the south. They might even retake madrid!

Once again, great job with this mod, and i hope that there will be a version of this for HOI3.
 
I lost a wing of naval bombers because I thought it would be OK to send them on naval attack around Denmark :rofl:. Air AI is looking good.

The damage the air units do to each other, even early in the war, is nothing short of astounding. I couldn't keep my fighters over Britain for more than a week before grounding everything for fear of losing a few squadrons. Now I generally keep everything on the ground, then launch a massive clearing operation if I don't want to be bombed for a few months.

In vanilla, whoever gains the upper hand early in the Spanish Civil war almost always wins very quickly. In my current game the Nationalists took over 2/3 of spain including madrid really early.

Now the Republicans are holding their northern pocket around barcelona extremely well and they are launching large counter-attacks from the south. They might even retake madrid!

You must have gotten really lucky, or I got really unlucky. The Nationalists stomped all over the Republicans in my game, taking all of mainland Spain within a year. I only got one 'Lessons learned' event. Oddly enough, it took the Nationalists several months to annex, even after reducing the Republicans to Menorca.
 
hi
problem solved.
it seemed that the ARM 1.3beta RAR created an own "armageddon beta" dir into the doomsday dir, WITHOUT actually overwriting the files.
Luckily I made a backup dir, relaunched the 1.3 patch and now I'm ready to blitzkrieg!!! :rofl:

Thanx for your help guys.
 
Hi,

SCW: We continually made changes here during the Beta d2 various issues. The last set of changes (going off map for SPA) appears to have made SPA a bit stronger compared to SPR. Ideally we'd have the war last at least a couple of years. This has some significant effects on the BP the intervening nations get, so it does have a long term effect on the game.

Airpower: The current design is intended to emphasize that air combat was in many ways an all or nothing affair. Individual engagements tended to have high loss rates. Plus most damaged aircraft were relatively easy to repair as the ones that took a lot of damaged frequently didn't make it back to the base or were destroyed on landing. So we've got relatively high Organization and Morale settings so aircraft are capable of extended operation as long as they aren't losing many airplanes. An additional note here is that aircraft are relatively spendy wrt Supply usage. This reflects normal usage as well as the fact that significant numbers of aircraft were lost d2 non-combat causes.

mm
 
Well, the air battles are pretty decisive. To the point where units aren't fighting enough to get more than 0-5 experience if you are very lucky.

My 4 '39 interceptors met 4 German JU 88's with escort fighters and destroyed two of them. Since I am Canada I took a look at the UK's bombers. Both the 4 strats and 4 tacs lost 1 battle and are all 10-30 Strength.

Maybe a little TOO decisive.
 
Hi,

The problem with Experience gain is that the air to ground units tend to develop lots of Experience from bombing while taking relatively low loses while the air to air units tend to lose far more aircraft per hour of combat and thus don't gain Experience very fast. The loss rates somewhat mirror the RW and the engine unfortunately doesn't reflect this so well.

We might improve the defensive values to limit air to air loses if overall feedback shows this is an issue. Right now I'm borderline on this as I do want to see substantial losses from air to air combat. Maybe a just a tweak to this.

mm
 
I have that feeling, too. I once rebased 3 Navs from Kiel to Brest and in the channel they got intercepted and 2 were destroyed and one was down to 20 strenght.
I think the problem is, that you can't retreat air units from any kind of battle with the new patch. You just get the message "UNKNOWN STRING WANTED", which is really annoying as you can neither retreat Bombers while when they get mauled nor give them new orders while in attack.
I was also not able to produce escort fighters. When that event popped up I didn't choose the escort option since I thought, I'd get another chance later but nothing happend unitl 1942 so far.

Besides from that I must say that the game is a little bit boring to play as Germany from 1941 on. I totally smashed SOV within a few months. After a two months or so my mobile forces had created several pockets and advanced hundreds of miles with totally unsecured flanks, which wasn't a problem at all, as the Russian troops were just to slow. Fighting for fortified cities like Moscow took only a few days (it was surrounded though). However, by December 1941 I had destroyed probably 60 Russian divisions and had taken Baku and Stalingrad (both fronts were almost totally undefended after my panzers had torn a huge hole into the frontline), Moscow after a bit of fighting and Leningrad was surrounded and cut off.
Bitter peace came in April 1942 or so, after I had finally taken Sverdlovsk.

At that time I was already in peace with Great Britain, which surrendered in early 1941 after my forces had overrun Palestine and Seeloewe was succesful (and quite easy). Japan had almost defeated Nat. China then but wasn't at war withe the USA. I have now 700 IC and have absolutely no idea how to spend them! I already have a huge navy, army and airforce. I just don't need to build anything anymore.

I'd have a request aswell: It might not be possible to realise, but it would be better, if one could distinguish the brigades that share the same model. Like engineers and pioneers, or motorcycles and armoured cars etc. I find it quite annoying to not be able to know, what I'm looking at. I can't rename f.e. "12. Infanterie-Division" to "12. Infanterie-Division (AC)", because the game doesn't recognize it and will build another 12th Inf. Division...
 
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I think the problem is, that you can't retreat air units from any kind of battle with the new patch. You just get the message "UNKNOWN STRING WANTED", which is really annoying as you can neither retreat Bombers while when they get mauled nor give them new orders while in attack.
Hmm, I noted this missing string during the Beta and posted a fix for this. It seems it was overlooked and not included in the release. The message popping up should say something like "You can't rebase air units in combat".
 
Hi,

WRT air combat NAV units are particularilly weak as they represent only 25 aircraft instead of the standard 100. Plus they are generally seaplanes and are pretty vulnerable to fighters. I'd be very careful with how I employ them.

WRT to GER being easy it's probablly the case for a human that plays to an optimum strategy. I'm currently testing as GER and while the SOV isn't a roll over it also isn't as hard as I'd like. GER IC also seems a bit too high to me as well. The problem we ran into in the Beta was getting GER to reliablly beat FRA and then deploy enough troops to launch Barbarossa. We may need to adjust GER IC availability down a bit. But this might create problems so it will require some testing. I'd suggest playing GER on Hard or VH if it seems to easy on Normal.

WRT to Attachment naming I too find this frustrating. Unfortunately there doesn't appear to be any way to do what you want.

mm
 
Hi,

Taking it from the other side, and while the new events are historical. I think FRA has been kicked down a bit too much, more for gaming purpose than for historical ones it look.

Barring something I don't see, at war's outset FRA has around 80 manpower available, mobilization starts after the country is at war, if it doesn't shore up existing forces. It cannot trade tech with UK before war starts, so given it's tech leaders, it'll be trailing behind in the tech race. It'll also spend a good deal of time cleaning up unrest. While all these are individually historical, together they may be overboard. FRA cannot start war with more than 3-5 inf div more than it had in 36, and is forced to defend has it lacks shoring up manpower.

It may be a bit too far, maybe far enough FRA is better off not being allied for all the good it does to it. It might be ok against a AI GER, still testing that, but no way it can hold against a human player, tested.
 
I'm on the air to air loses being too much side. Germany started the invasion of France with 8-9 Tac bombers. They now have 2, all lost in air to air combat.

As it is I use my planes for a couple days, then have to ground them for weeks repairing them. Using them to support offensives is impossible beyond one or two days. Once they get below 70% strength I need to keep them grounded because they can easily go from 70% to 0% in one air battle.


Maybe some other people will give some feedback.
 
I remember once long ago Hagar said, CORE is supposed to be played on normal/normal settings. Is this still the case? I was thinking about trying on very hard/normal settings, but of course I don't want to cause any non-intended behaviour.

Which of following is the hardest to play, SU, Japan or UK?
 
I'm on the air to air loses being too much side. Germany started the invasion of France with 8-9 Tac bombers. They now have 2, all lost in air to air combat.

As it is I use my planes for a couple days, then have to ground them for weeks repairing them. Using them to support offensives is impossible beyond one or two days. Once they get below 70% strength I need to keep them grounded because they can easily go from 70% to 0% in one air battle.


Maybe some other people will give some feedback.

Hmm, I didn't have that problem in my game. How many fighter squads did you have supporting them? I had 4x4 interceptors and 3x4 fighters doing air superiority over the areas I used my TAC/CAS in, that way I never had any trouble...