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This may be controversial, but i want coronations to NOT be optional and to also NOT be OP. I know, a tall order in this day and age of CK3 updates.....
 
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Not sure if it’s in the base game or in a mod but the French monarch before he is official crowned is referred to as the Dauphin. Will this be the case with the dlc? Coronations also tend to be done in specific locations for each realm. Will this be taken into account or will locations be dynamic?

There could be a ceremonial homage at the end of the coronation ceremony, so you know who will be loyal and who will be difficult.

It would be nice if every 2 years or so you could convene your council and get a bonus of some sort. Doesn’t have to be big but it would be nice to do things with your council members as a whole. There should also be a tenure counter for council positions. Maybe after x amount of years, skills go up?
The king of france in this time period baring near the end of the game's time frame would not be called the Dauphin. The first dauphin IIRC was charles V in the 14th century.
 
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This may be controversial, but i want coronations to NOT be optional and to also NOT be OP. I know, a tall order in this day and age of CK3 updates.....
What if you don't have the DLC?

that said I do agree with you. These sorts of courtly rituals are important for rulers regardless of the shape the rituals actually are.
 
Coronations also tend to be done in specific locations for each realm. Will this be taken into account or will locations be dynamic?
True - by way of example kings of Wessex were often crowned in Kingston on the Wessex-Mercia border (presumably to impress the neighbouring Mercians) while every English monarch after 1066 has been crowned in Westminster Abbey.
 
So, there will be a penalty for not being crowned, but that will only apply to people with the DLC. There will be a ticking legitimacy malus as long as you remain uncrowned.
I think this is the wrong approach. The game already suffers so badly from lack of balance, please don't exacerbate it.

My suggestion is that the penalty should be there for everyone, but those with the DLC get the cool Activity whereas the base game just gets a simple Decision that requires some costs and base opinion with religious head.

This way you keep the balance of the game intact, with the cost/benefit/penalties of coronation being somewhat standard between base game and DLC, but the DLC let's you experience the coronation.
 
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This DLC needs to add something extra beyond just an activity, and I think this is where the free patch can shine, something like the addition of wards and wardens hostages.


There will be interactions with someone handling the Coronation, yes.
I think this is the key. This is what piques my curiosity the most. Obviously, we know it will be something small, but even if it seems insignificant, if it improves interaction with the head of the religion or other monarchies, it could be interesting.
 
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Well, we will have some dev diaries about Coronations starting in August, but I can talk a little bit about them.


So, there will be a penalty for not being crowned, but that will only apply to people with the DLC. There will be a ticking legitimacy malus as long as you remain uncrowned.


We want to do something with regalia/crown, but we have yet to decide exactly what. Most likely, artifacts will play some role in the Coronation, though.


There will be interactions with someone handling the Coronation, yes.


We have used the term "crowned", but I can search and replace all of them with "coronated" just for your sake. ;)


It will be larger than the Wandering Nobles activities. They were pretty small, all things considered. All the WN activities had about 15-20 events, with some fluff, and a minor mechanic attached to two of them. I added those primarily as an extra to spruce up the lifestyle tree, rather than them being the focus of the DLC. This time, the activity is the focus.

Please consider doing something along the lines of making certain kingdom/empire titles slowly gain dejure regalia and crowns. Be interesting if after a hundred years or so people EXPECRT the king of X to be crowned with the specific crown the past 5 kings had. Or a particularly wise king or something. Would be interesting to bind artifacts and realms together in an evolving story for that artifact itself. Could gain or loose buffs and maluses based on the actions of certain rulers, with it falling out of favour in place of a new dejure crown. Make it worth it to create crowns for your spouses too. I feel noone ever makes artifacts for other characters, would be nice RPwise.
 
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Somehow, I don't think 'buy the DLC if you don't want to get penalized' would go over well with the player base.
That's not at all what I or Snow Crystal are saying. Snow Crystal is saying that Coronations will not be part of the base game at all, including any penalties. I am advocating that the penalty and the means of removing (being crowned) should be part of the base game, but the activity of being crowned should be DLC-only, alongside any side bonuses the activity can unlock.

So, in my mind, it could play like this:
  • For non-DLC AND DLC players, their characters get penalized for going a while without being officially crowned
  • For non-DLC players, there is a Decision called "Coronation" that requires some minimal opinion with your religious head or a hook, and it costs X amount of gold/piety/prestige.
    • Once the Decision is taken, you get a flavour event and the penalty goes away
  • For DLC players, there is the Coronation Activity. You get to plan, travel and experience the entire process of Coronations, including multiple events. I'd imagine that the level of content here would be similar to a Grand Wedding.
  • Most importantly, as far as balance is concerned, having the DLC or not balance is smoothed over. DLC owners would still experience more rewards/consequences due to activity events and all the cool things that can happen when multiple characters travel to an activity, but the basic feature of "now you need to plan and budget to have your Kings/Emperors crowned or face consequences" is a core feature of the game.
 
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I think that Coronations will go a long way towards making Kings and Emperors feel distinct from dukes and such if you make this *essential* to do, I know it was remarked that there will a ticking legitimacy drain if you don't get crowned.

Also I hope that there's variation for religion/culture, being crowned as a Jew should be different than as a Hindu, and a Hindu coronation different from a Muslim one, etc etc.
 
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Would be interesting to bind artifacts and realms together in an evolving story for that artifact itself
Here's an interesting idea: associating certain artifacts with certain titles would be great.

For example, imagine you're playing as Wessex and you have one crown, while Mercia has another.

The moment you conquer both kingdoms, you have to choose.
A) Keep the crown of Wessex. Mercia's vassals will be angry.
B) Use the new crown of Mercia. Your former Wesex vassals will hate you.
C) Make a new crown that merges Wessex and Mercia into one kingdom.

This would mean destroying the crowns of Mercia and Wessex to create the new one. I think linking artifacts to titles would be very positive, as would using multiple artifacts to create new ones.
 
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Here's an interesting idea: associating certain artifacts with certain titles would be great.

For example, imagine you're playing as Wessex and you have one crown, while Mercia has another.

The moment you conquer both kingdoms, you have to choose.
A) Keep the crown of Wessex. Mercia's vassals will be angry.
B) Use the new crown of Mercia. Your former Wesex vassals will hate you.
C) Make a new crown that merges Wessex and Mercia into one kingdom.

This would mean destroying the crowns of Mercia and Wessex to create the new one. I think linking artifacts to titles would be very positive, as would using multiple artifacts to create new ones.


Yeah you get it. Or what if a powerful royal duke of the unified kingdoms rebels at somepoint, seizing/refinding the Mercian crown and uses that as his clarion call to be the new king of an independent Mercia. :D
 
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There's some great ideas here. But what I want, is simply, MOAR CROWNS! I know they have given us a few already, but I want MOAR! And more circlets please! CIrclets for Princes and Princesses and Dukes and Duchesses. Seriously there simply isn't enough headwear.

NEED MOAR!!
 
Personally, I just wish that the Coronations will either be restricted to Christians, or that it will not be tainted by the assumptions like ‘you have to get your Head of Faith approval to properly ascend the throne’ (Ummayads of Andalus do not care), ‘the officiants may always make demands of you’, and the like, applying universally. The rest of the map deserves its own factions, and not watered down Western feudalism.
 
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Personally, I just wish that the Coronations will either be restricted to Christians, or that it will not be tainted by the assumptions like ‘you have to get your Head of Faith approval to properly ascend the throne’ (Ummayads of Andalus do not care), ‘the officiants may always make demands of you’, and the like, applying universally. The rest of the map deserves its own factions, and not watered down Western feudalism.
Im pretty sure that if they're gonna have a whole DLC dedicated to them that they will have reasonable requirements for at least most starting conditions
 
That's not at all what I or Snow Crystal are saying. Snow Crystal is saying that Coronations will not be part of the base game at all, including any penalties. I am advocating that the penalty and the means of removing (being crowned) should be part of the base game, but the activity of being crowned should be DLC-only, alongside any side bonuses the activity can unlock.

I did indeed misunderstand you. Mea culpa, guiskj.
 
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