Abilities_DLC3.xml
Equanimity of Mind
MEDITATION_DESCRIPTION@STATUS_EFFECT
"This unit has meditated and gained Equanimity of Mind {bonus} until the end of combat."
{bonus} can take one of the following value: 2[fire/], 2[physic/], 2[spirit/], +2[def/], +2[resist]
Issue: it's more about QoL for localizators than being more precise.
- Phrasing is odd even ni English (I think), and it isn't a gift for localizators either, because of the diversity of the bonus (that could very well appeal different phrasings);
- Moreover, the inclusion of '+' sign can cause some inconsistency in the formatting as compared to other statuses. For instance, in German, it is litteraly translated into "has received 2[fire/] from Equanimity of Mind", quite a odd phrasing.
Suggestion:
1) Remove the '+' sign; if needed, a localizator can add it.
2) As the 5 possible bonuses fall into two categories: melee damage bonus and defensive bonus, we could if possible split this status into two internal statuses, e.g. Melee_Equanimity and Defence_Equanimity, such as:
MEDITATION_MELEE_DESCRIPTION
"This unit has meditated and gained a +{bonus} melee damage bonus until the end of combat."
MEDITATION_DEF_DESCRIPTION
"This unit has meditated and gained +{bonus} until the end of combat."
In both cases, the status effect would be named "Equanimity of Mind", as currently.
Chilled
Chilling effects are cumulative and last for 2 turns.
In one case however, I got hint that the Frostling Totem's effects last for 3 turns. Or was this caused by 4 stacked effects (this Halfling Hunter had a 40% Frost Weakness, and this confirms the x4 stacked effects: 40 - 80 = -40).
Equanimity of Mind
MEDITATION_DESCRIPTION@STATUS_EFFECT
"This unit has meditated and gained Equanimity of Mind {bonus} until the end of combat."
{bonus} can take one of the following value: 2[fire/], 2[physic/], 2[spirit/], +2[def/], +2[resist]
Issue: it's more about QoL for localizators than being more precise.
- Phrasing is odd even ni English (I think), and it isn't a gift for localizators either, because of the diversity of the bonus (that could very well appeal different phrasings);
- Moreover, the inclusion of '+' sign can cause some inconsistency in the formatting as compared to other statuses. For instance, in German, it is litteraly translated into "has received 2[fire/] from Equanimity of Mind", quite a odd phrasing.
Suggestion:
1) Remove the '+' sign; if needed, a localizator can add it.
2) As the 5 possible bonuses fall into two categories: melee damage bonus and defensive bonus, we could if possible split this status into two internal statuses, e.g. Melee_Equanimity and Defence_Equanimity, such as:
MEDITATION_MELEE_DESCRIPTION
"This unit has meditated and gained a +{bonus} melee damage bonus until the end of combat."
MEDITATION_DEF_DESCRIPTION
"This unit has meditated and gained +{bonus} until the end of combat."
In both cases, the status effect would be named "Equanimity of Mind", as currently.
Chilled
Chilling effects are cumulative and last for 2 turns.
In one case however, I got hint that the Frostling Totem's effects last for 3 turns. Or was this caused by 4 stacked effects (this Halfling Hunter had a 40% Frost Weakness, and this confirms the x4 stacked effects: 40 - 80 = -40).
Attachments
Last edited: