• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

zarinth

Captain
44 Badges
May 16, 2007
351
7
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Hearts of Iron IV: Field Marshal
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron 4: Arms Against Tyranny
  • Europa Universalis: Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Victoria: Revolutions
  • Crusader Kings II
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
COT MOD :: Center of Trade
So the Idea of this mod is to make it so that, when a province, trade a certain patterns of trade goods, the province gets a bonus varying in what goods are being traded. For instance.

Center of Trade for food would be when a province trade grain, fish, spice, salt types of goods. A bonus would then be applied to the province, like pop growth from good nutrition. Extra tax boost like in previous europa's COT.

Center of Trade for military supplies is when iron, wood, horse, salt. It would gain a province bonus that would help increase force limit. Of course extra tax.

Stone, wood, elephants for building supplies ...lowers construction cost

Amber, Wine, Spice for luxury trading...please the populace

Any suggestion on ideas or ways to go about modding it in?
anyone familiary with triggers for trade route and trade good?