The violence over 1920's Prohibition is a joke compared to the international drug syndicate problems and other local drug problems of today.
What is the argument, here? That murder that happened a long time ago was not as bad as murders that happen now because, well, they were a long time ago...? Is the problem wider in scope than in the '20s? Yes, of course - because there are more people in the world and the issue affects the whole American Empire, not just the USA itself.
You're talking some idiot making alcohol in his bathtub compared to the world's largest criminal industry, with anchors in almost every location on the planet. From the jungles of Columbia, to the hill country of Canada and USA, to the forests of Laos. You must be joking, because there is nothing, nothing comparable here.
So, you are ignorant of the scope and nature of the Prohibition booze business. It's actually very similar, although on a larger scale as I say above.
Criminal syndicates that make and sell drugs are some of the most powerful economic and political institutions on the planet.
Alongside other major businesses, yes, of course. Money talks, especially where people are poor. T'was ever thus. But who has handed the power/money/business to criminals? We have - where "we" are the Western democracies.
How could you even make a game based in this era without the international drug problems, and the state-like behavior of drug cartels in central and south America?
In the same way as Victoria is made with abstracted opium and slave trades, or EU is made with abstracted slavery. Such issues are part of the scene that governments through the ages have had to deal with - the same applies in the modern era.
Also, I am not saying these problems didn't exist in the decades before the 50's, but our modern world showcases the full fruition of all these different social problems.
So, your argument actually
is that murder, enslavement and rape in history are less immoral than the same things today because they happened a long time ago??
People trafficking does not involve the willing transportation of peoples.
Part of it does - if you want to talk about the other part, fine, but don't expect us to know that without explanation.
"Discriminatory border blocks"?
Immigration controls - I'm talking about the part of "people trafficking" that involves exploiting the peoples' desire (and inability) to migrate to a rich country.
It has to do with the kidnap (or other use of forced 'volition') of persons to force into sex slavery. Are you really, really saying that people allow themselves to be enslaved for whatever pocket change they might get at first? You do realise that a good percentage of these people are children? Even if a person did become a prostitute for money, but was latter forced into slavery, that is certainly no justification. That is the most offensive thing I have heard today. Are you the type of person who likes to bring out the difference between "rape" and "consensual rape"?
This part of the "trade" is slavery, pure and simple. And it goes back at least 5,000 years.
You're comparing another mole hill with a mountain. Suggestive lyrics of music and poetry from 200 years ago is nothing, nothing on the level with what things are like today.
I'm not talking "suggestive" lyrics, I'm talking explicit, both for sex and for violence (and for combinations of both). The fact that there were no media to drool over the shocking details doesn't mean it wasn't there.
Do not put quotations around things I did not utter, or in any way shape or form refer to. No, I do not mean young people. I did not mention young people. People in general are violent. People have become violent as opposed to "being born violent".
Given your rant about "consensual rape" above, this is pretty rich. Young people grow older - the "violent public" is a notion that has recurred throughout history.
I didn't say it was new. I said it was different. And it is different, if you have any sense of perception.
You seem to have been sold an exaggerated perception of the present but no realistic perception at all about the past. If you are as wedded to the view you have been given as you seem, I'm probably wasting my breath, but I'll give it this one, last go. As to "how to include all this in a game" - the same way as with all the previous games in the Paradox stable - abstract the nub of the issue as it relates to political strategy, and leave it at that.