• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sputty

Corporal
75 Badges
Apr 17, 2008
25
0
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Sword of the Stars
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris Sign-up
  • Crusader Kings Complete
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • BATTLETECH
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Synthetic Dawn
  • 500k Club
  • War of the Roses
  • Stellaris: Apocalypse
  • Crusader Kings III: Royal Edition
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
Rome is a great game, one of my favorite paradox games, and I've played almost all of them, that is weighed down by a bunch of stupid bugs and unfinished/poorly designed/poorly balanced features.

I'm trying to fix that, but I've run into some trouble.

Paradox games have always been amazingly moddable, and open but Rome seems to have a lot of things that simply aren't accessible.

Could someone please tell me if there's a way to do these things?


  • Place units on the map, so that when the game starts at XXX date, the units are there, such as at the beginning of the game, putting Pyrrhus's elephants in southern Italy
  • change relations between countries in the same way
  • add new unit types into the game
  • modify diplomacy in any way, either by modding the current diplo action's events or being able to add in new ones
  • change the way barbarians work in any way

Thanks]
 
Allof those are AFAIK.
  • Place units on the map, so that when the game starts at XXX date, the units are there, such as at the beginning of the game, putting Pyrrhus's elephants in southern Italy
No. The game generates armies based on money, manpower, available units etc and places them where it deems them useful.
  • change relations between countries in the same way
Not sure, but I don't believe it's possible.
  • add new unit types into the game
That might be possible (haven't tried), depending on what you mean. Try adding a unit in the common\units folder, say another archer unit with different stats and enable them in common\technologies\land_table.txt. It might work. If you mean entirely new types like say catapults, I don't think that would be possible.
  • modify diplomacy in any way, either by modding the current diplo action's events or being able to add in new ones
That wasn't possible in EU3 and I don't think it is here.
  • change the way barbarians work in any way
For a start look at defines.txt

BTW Rome might perhaps not be quite as moddable as EU3 (but that can change with patches), but it is definitely much more moddable than any other Paradox game.
 
Yes he meant any other paradox game but EU3. You can change barbarian growth and barbarian power in defines.txt. I am not sure what "Barbarian Power" means though.
 
seboden said:
Allof those are AFAIK.

No. The game generates armies based on money, manpower, available units etc and places them where it deems them useful.

Not sure, but I don't believe it's possible.

That might be possible (haven't tried), depending on what you mean. Try adding a unit in the common\units folder, say another archer unit with different stats and enable them in common\technologies\land_table.txt. It might work. If you mean entirely new types like say catapults, I don't think that would be possible.


That wasn't possible in EU3 and I don't think it is here.

For a start look at defines.txt

BTW Rome might perhaps not be quite as moddable as EU3 (but that can change with patches), but it is definitely much more moddable than any other Paradox game.

My experience so far is that you can create a new HI or Cav etc unit to come in at tech level 29, let say. It will appear in the initial armies of a country, but :( no further units can be raised. In the 'recruit army' dialog, the original units are listed. My problem further is that I cannot actually raise my own soldiers only ships or auxiliary army units. If I work out a solution, more will be posted.