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If you can re-produce the crash consistantly, that will help to know. Save of it happening too. If its a custom map, then the map as well. :)
 
How can I send the map to you?

Btw latest records in the logs:

Code:
3003.8621: Source\Events\ServersideMessages.cpp(29):   [ServersideQuerySender][SendQuery()] QueryAddBuilding
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventBuildingsAdded
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventCitiesDataChanged
3003.8621: Source\Events\ServersideMessages.cpp(29):   [ServersideQuerySender][SendQuery()] QueryNextTurn
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFogOfWarMapChanged
3003.8621: Source\actions\StrategicHelpers.cpp(288):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
3003.8621: Source\actions\StrategicHelpers.cpp(288):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
3003.8621: Source\actions\StrategicHelpers.cpp(288):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
3003.8621: Source\actions\StrategicHelpers.cpp(288):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionEndTurn
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitsChanged
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventDiplomacyRequestList
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventCitiesDataChanged
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventBuildingsDataChanged
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionChanged
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionEndTurnComplete
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionBeginTurn
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitsChanged
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventDiplomacyRequestList
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionChanged
3003.8621: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionBeginTurnComplete
3003.8770: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventQuestChange

Code:
2617.515	0	STUDIO GLOBAL: 'LoadBinaryFolder : loading "particles_particles.skyfld" ...'
2619.774	0	STUDIO GLOBAL: 'LoadBinaryFolder : load "particles_particles.skyfld" ok.'

Code:
6.0840: Source\ParadoxOnlineServices.cpp(1034):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
398.5990: Source\ParadoxOnlineServices.cpp(1034):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
551.7290: Source\ParadoxOnlineServices.cpp(1034):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
1492.6021: Source\ParadoxOnlineServices.cpp(1034):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
1667.4170: Source\ParadoxOnlineServices.cpp(1034):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
1741.1899: Source\ParadoxOnlineServices.cpp(1034):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
1865.8970: Source\ParadoxOnlineServices.cpp(1034):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
2573.2991: Source\ParadoxOnlineServices.cpp(1034):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
 
Last edited:
Looks like the problem fixed in the recent patch. Thanks.

As minor point I failed to remove some units from the map using the editor. They disappeared but after reloading the map re-appeared again. They were removed only by editing xml:

<Unit>
<i__version>4</i__version>
<i_id>16911001</i_id>
<i_ownerId>0</i_ownerId>
<s_name>lord_lina_inverse</s_name>
<i_fractionId>2</i_fractionId>
<ip2_pos x="112" y="103"/>
<startPerks/>
<i_locNameIdx>-1</i_locNameIdx>
<i_startLevel>0</i_startLevel>
<loot/>
</Unit>
<Unit>
<i__version>4</i__version>
<i_id>16918001</i_id>
<i_ownerId>0</i_ownerId>
<s_name>lord_mage_frost</s_name>
<i_fractionId>2</i_fractionId>
<ip2_pos x="113" y="105"/>
<startPerks/>
<i_locNameIdx>-1</i_locNameIdx>
<i_startLevel>0</i_startLevel>
<loot/>
</Unit>
<Unit>
<i__version>4</i__version>
<i_id>16920001</i_id>
<i_ownerId>0</i_ownerId>
<s_name>lord_multiraced_lord</s_name>
<i_fractionId>2</i_fractionId>
<ip2_pos x="112" y="106"/>
<startPerks/>
<i_locNameIdx>-1</i_locNameIdx>
<i_startLevel>0</i_startLevel>
<loot/>
</Unit>