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munitio

Recruit
Mar 12, 2015
1
0
Dear devs,

no matter what, sooner or later the game crash if i want to save.The last lines in the log:


========== OUTPUTING STACK TRACE ==================

00007FFDBCBAEA04 (ColossalNative) Preload
00007FFDBCBD4896 (ColossalNative) Preload
00000000094559B0 (Mono JIT Code) (wrapper managed-to-native) ColossalFramework.Importers.Image:SetColors (int,int,UnityEngine.TextureFormat,UnityEngine.Color32[])
00000000094558E5 (Mono JIT Code) ColossalFramework.Importers.Image:.ctor (int,int,UnityEngine.TextureFormat,UnityEngine.Color32[])
0000000009455696 (Mono JIT Code) SavePanel/<Snapshot>c__Iterator2E:<>m__E1 ()
00000000749E8B79 (Mono JIT Code) ColossalFramework.Threading.Dispatcher/<>c__DisplayClass4:<CreateSafeAction>b__3 ()
00000000749E8A14 (Mono JIT Code) ColossalFramework.Threading.Task`1/<>c__DisplayClassa<ColossalFramework.Threading.Task/VoidTask>:<.ctor>b__8 (ColossalFramework.Threading.Task)
00000000749E8AAF (Mono JIT Code) (wrapper delegate-invoke) System.Func`2<ColossalFramework.Threading.Task, ColossalFramework.Threading.Task/VoidTask>:invoke_Task/VoidTask__this___Task (ColossalFramework.Threading.Task)
00000000749E879F (Mono JIT Code) ColossalFramework.Threading.Task`1<ColossalFramework.Threading.Task/VoidTask>:Execute ()
00000000749E867D (Mono JIT Code) ColossalFramework.Threading.Task:InternalExecute ()
00000000749E85C2 (Mono JIT Code) ColossalFramework.Threading.Dispatcher:RunTask (ColossalFramework.Threading.Task)
00000000749E84E1 (Mono JIT Code) ColossalFramework.Threading.Dispatcher:processSingleTask (ColossalFramework.Threading.Task)
0000000004DE456E (Mono JIT Code) ColossalFramework.Threading.Dispatcher:processNextTask ()
0000000004DE1533 (Mono JIT Code) ColossalFramework.Threading.TaskWorker:Execute ()
0000000004DE14A6 (Mono JIT Code) ColossalFramework.Threading.ThreadBase:ExecuteInternal ()
0000000004D98BBB (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
00007FFDC1D53DF7 (mono) mono_set_defaults
00007FFDC1CA82A1 (mono) mono_runtime_invoke
00007FFDC1CD1647 (mono) mono_thread_interruption_request_flag
00007FFDC1D8676D (mono) unity_mono_method_is_generic
00007FFDDBEE13D2 (KERNEL32) BaseThreadInitThunk
00007FFDDCD4EB64 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

**** Crash! ****
Error with LOADSTATUS[SPEICHERN]:0: The id was not found in the localization files. [Localization - Internal]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

I currently have six different crashlogs and i play with german translation.
Please include autosave, i had lost valuable play progress. But thanks for this game devs, its a beauty and for me best city builder in a decade!

Regards, munitio
 
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