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kryloth

Recruit
Jan 1, 2023
3
0
Hello, i've been playing stellaris for some time but ever since the new 3.6 update came along i've been getting this same exact crash log in 2 different games
can anyone help me to understand what is going on or even fix it

Code:
Application: Stellaris
Version: 3.6.1
Date/Time: 2023-01-01 14:17:12

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF7E20D90D0

Stack Trace:
  1    stellaris.exe            PHYSFS_swapSLE64 (+ 2344000)
  2    stellaris.exe            PHYSFS_swapSLE64 (+ 5738503)
  3    stellaris.exe            PHYSFS_swapSLE64 (+ 5690216)
  4    stellaris.exe            PHYSFS_swapSLE64 (+ 6375046)
  5    stellaris.exe            PHYSFS_swapSLE64 (+ 18496145)
  6    stellaris.exe            PHYSFS_swapSLE64 (+ 314781)
  7    stellaris.exe            PHYSFS_swapSLE64 (+ 1114554)
  8    stellaris.exe            PHYSFS_swapSLE64 (+ 18424705)
  9    stellaris.exe            PHYSFS_swapSLE64 (+ 18426232)
  10   stellaris.exe            (function-name not available) (+ 0)
  11   stellaris.exe            (function-name not available) (+ 0)
  12   stellaris.exe            PHYSFS_writeUBE64 (+ 4940018)
  13   stellaris.exe            PHYSFS_writeUBE64 (+ 4691130)
  14   KERNEL32.DLL             BaseThreadInitThunk (+ 20)
  15   ntdll.dll                RtlUserThreadStart (+ 33)
  16   ntdll.dll                RtlUserThreadStart (+ 33)
 
Pretty much every crash in every app is a Unhandled exception C0000005 so I'm afraid that information doesn't help us diagnose the cause of your problem .

Is this happening in a galaxy started since the latest patch? Or only under older ones?

Any mods involved?

After this crash, can you run the game up, load the save and carry on? Or does it crash at the same point?
 
It's happening in two separate game at almost the same in game year, first at 2295 second at 2296
I'm playing at a huge galaxy 1000 stars 4 spiral
after the crash i can load up the save to the last save file, and slowly playing the game with slow speed and sometimes it would work and kept the game going for some months longer than the last crash date but it's just borrowed time because the crash would happen sooner or later
 
Any mods involved? If not please attach one of the affected saves here.

Any chance you can play a smaller galaxy next time and see if it still happens for you?
 
Yes there are mods but it's just the ui overhaul mods and things that increases building slots

I'm currently starting a new game, without toxoids dlc enabled because for some reason everytime the game crashes and i looked at the error log files there were stuff that mentions toxoids content before it crashes

Code:
[21:41:06][trigger_impl.cpp:1190]: Script Error: Invalid context switch [owner] from BGu'yteodth IIIa! [planet], file: common/traits/09_tox_traits.txt line: 703, Scope:
type=planet
id=9508
random={ 0 3991148998 }
random_allowed=no
from={
    type=species
    id=209
    random={ 0 3991148998 }
    random_allowed=no
    from={
        type=country
        id=10
        random={ 0 3991148998 }
        random_allowed=no
    }
}

[21:41:06][trigger_impl.cpp:1190]: Script Error: Invalid context switch [owner] from BGu'yteodth IIIa! [planet], file: common/traits/09_tox_traits.txt line: 703, Scope:
type=planet
id=9508
random={ 0 3991148998 }
random_allowed=no
from={
    type=species
    id=209
    random={ 0 3991148998 }
    random_allowed=no
    from={
        type=country
        id=4294967295
        random={ 0 3991148998 }
        random_allowed=no
    }
}
 
I'm afraid we cannot help with modded games here, regardless of the nature of the mod.

But if you play an unmodded galaxy, with Toxoids enabled or not, and have any problem do let us know!
 
I have the same question. game always crash in 223X. and the error log is the same.

Code:
[14:21:33][trigger_impl.cpp:1190]: Script Error: Invalid context switch [owner] from 翡翠陵墓 [planet], file: common/traits/09_tox_traits.txt line: 703, Scope:
type=planet
id=582
random={ 0 3991148998 }
random_allowed=no
from={
    type=species
    id=209
    random={ 0 3991148998 }
    random_allowed=no
    from={
        type=country
        id=4294967295
        random={ 0 3991148998 }
        random_allowed=no
    }
}

I've been getting this same exact crash log in 3 different games.
 
I have the same question. game always crash in 223X. and the error log is the same.

Code:
[14:21:33][trigger_impl.cpp:1190]: Script Error: Invalid context switch [owner] from 翡翠陵墓 [planet], file: common/traits/09_tox_traits.txt line: 703, Scope:
type=planet
id=582
random={ 0 3991148998 }
random_allowed=no
from={
    type=species
    id=209
    random={ 0 3991148998 }
    random_allowed=no
    from={
        type=country
        id=4294967295
        random={ 0 3991148998 }
        random_allowed=no
    }
}

I've been getting this same exact crash log in 3 different games.
That's looks like a pretty clear bug in that file, which we are not getting elsewhere. Are mods involved?
 
Pretty much every crash in every app is a Unhandled exception C0000005 so I'm afraid that information doesn't help us diagnose the cause of your problem .

I beg to differ: https://exceptions.dev.stellarstellaris.com/cached/MTY3MzY2NjA1Ng

Crashing in CGalacticCommunity::proposeResolution. Further, it's right after calling CResolution::CalcSupport, although the tool doesn't show that part. Something is going sideways while trying to calculate support on a resolution being proposed. If the only mods are UIOD and Building slots, then it wouldn't be related to mods and would be a vanilla issue.

That said, error.logs are almost always useless for crashes because any crash would generally happen before any error logging.