[CRITICAL] System update error during PrefabReferences->IconReplacerSystem:
DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Rhon\AppData\LocalLow\Colossal Order\Cities Skylines II\.cache\Mods\mods_subscribed\78966_2'.
at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x0004d] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00050] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x0003c] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00008] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at AssetIconLibrary.Utilities.IconAPIUtil.AddModFolderIfExists (System.String folder, System.Reflection.Assembly assembly) [0x00039] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\Utilities\IconAPIUtil.cs:65
at AssetIconLibrary.Utilities.IconAPIUtil.LoadModIcons () [0x00015] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\Utilities\IconAPIUtil.cs:50
at AssetIconLibrary.Utilities.IconLibraryUtil.GetAvailableIcons () [0x00013] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\Utilities\IconLibraryUtil.cs:27
at AssetIconLibrary.IconReplacerSystem.ReplaceThumbnails () [0x00006] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\IconReplacerSystem.cs:45
at AssetIconLibrary.IconReplacerSystem.OnUpdate () [0x00007] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\IconReplacerSystem.cs:39
at Unity.Entities.SystemBase.Update () [0x0004e] in <31392ae637b54463be21947b4b145e41>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <326788fce38e46f481fcabb77f237b21>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Serialization.ResolvePrefabsSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Serialization.LoadGameSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Rhon\AppData\LocalLow\Colossal Order\Cities Skylines II\.cache\Mods\mods_subscribed\78966_2'.
at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x0004d] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00050] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x0003c] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00008] in <58af53cbf2a1404e8a3caa8c7c295fd8>:0
at AssetIconLibrary.Utilities.IconAPIUtil.AddModFolderIfExists (System.String folder, System.Reflection.Assembly assembly) [0x00039] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\Utilities\IconAPIUtil.cs:65
at AssetIconLibrary.Utilities.IconAPIUtil.LoadModIcons () [0x00015] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\Utilities\IconAPIUtil.cs:50
at AssetIconLibrary.Utilities.IconLibraryUtil.GetAvailableIcons () [0x00013] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\Utilities\IconLibraryUtil.cs:27
at AssetIconLibrary.IconReplacerSystem.ReplaceThumbnails () [0x00006] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\IconReplacerSystem.cs:45
at AssetIconLibrary.IconReplacerSystem.OnUpdate () [0x00007] in E:\Programming\AssetIconLibrary-CSII\AssetIconLibrary\IconReplacerSystem.cs:39
at Unity.Entities.SystemBase.Update () [0x0004e] in <31392ae637b54463be21947b4b145e41>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase) [0x0004e] in <326788fce38e46f481fcabb77f237b21>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:CriticalFormat(Exception, String, Object, Object)
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Serialization.ResolvePrefabsSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Serialization.LoadGameSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()
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