Hi, Here I go Again!!!
The game is crashing.
Thanks a lot!!
System:
Kernel Release[systemsettings.cpp:149]: System memory: 2048MB
Kernel Release[systemsettings.cpp:151]: CPU speed: 2341MHz
Kernel Release[systemsettings.cpp:158]: Number of processors: 4
Kernel Release[systemsettings.cpp:171]: CPU type: x86
Kernel Release[systemsettings.cpp:203]: OS: Windows XP Service Pack 3 Build: 2600
Kernel Release[graphicssettings.cpp:107]: Graphic Adapters:
Kernel Release[graphicssettings.cpp:112]: 0: NVIDIA GeForce 9600 GT
Kernel Release[graphicssettings.cpp:129]: Checking for multi-sampling support:
Kernel Release[graphicssettings.cpp:140]: 2 samples supported.
Kernel Release[graphicssettings.cpp:140]: 4 samples supported.
Kernel Release[graphicssettings.cpp:140]: 8 samples supported.
Kernel Release[graphicssettings.cpp:155]: Using Adapter [0]:
Kernel Release[graphicssettings.cpp:161]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
Kernel Release[graphicssettings.cpp:203]: Graphics device: NVIDIA GeForce 9600 GT
Kernel Release[graphicssettings.cpp:204]: Graphics driver: nv4_disp.dll
Kernel Release[graphicssettings.cpp:209]: Driver version: 9062
Kernel Release[graphicssettings.cpp:226]:
Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-4562-11CF-0850-4E2500C2CB35}
VendorId: 4318
DeviceId: 1570
SubSysId: 88412382
Revision: 161
DriverVersion.HighPart: 393230
DriverVersion.LowPart: 729958
Kernel Release[graphicssettings.cpp:276]: Instancing supported.
Kernel Release[graphicssettings.cpp:294]: Video memory amount: 525MB
Kernel Release[graphicssettings.cpp:297]: Support for T&L found.
Kernel Release[graphicssettings.cpp:300]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:301]: MaxVertexBlendMatrices: 4
Kernel Release[graphicssettings.cpp:302]: MaxVertexBlendMatrixIndex: 0
Kernel Release[graphicssettings.cpp:304]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:305]: MaxTextureBlendStages: 8
Kernel Release[graphicssettings.cpp:306]: Support for Anisotropic filtering found.
Kernel Release[graphicssettings.cpp:309]: Max Anisotropic filtering: 16
Kernel Release[graphicssettings.cpp:310]: Anisotropic filtering set to: 0
Kernel Release[graphicssettings.cpp:314]: Vertex Shader version: 3.0
Kernel Release[graphicssettings.cpp:319]: Pixel Shader version: 3.0
Kernel Release[main.cpp:208]: Rome Version Sep 28 2009 : 11:26:57
Kernel Release[internationalizedtext.cpp:1226]: Create table
Kernel Release[internationalizedtext.cpp:1228]: Create text database
Kernel Release[dxmusic.cpp:39]: Init Music
Kernel Release[dxmusic.cpp:45]: Graph done 0
Kernel Release[dxmusic.cpp:51]: Control done 0
Kernel Release[dxmusic.cpp:57]: Seeking done 0
Kernel Release[dxmusic.cpp:62]: Event done 0
Kernel Release[dxmusic.cpp:67]: Music done 0
Kernel Release[DirectSound.cpp:36]: Init DirectSound
Kernel Release[DirectSound.cpp:54]: Sound initialised with result 0
Kernel Release[DirectSound.cpp:64]: Coop Level Set. Result: 0
Kernel Release[DirectSound.cpp:86]: Sound Init Done
Kernel Release[graphics.cpp:134]: Direct3D Created
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 60
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 70
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 75
Kernel Release[graphicssettings.cpp:628]: Usable res: 1280 1024 60
Kernel Release[graphicssettings.cpp:628]: Usable res: 1280 1024 75
Kernel Release[graphicssettings.cpp:628]: Usable res: 1152 864 67
Kernel Release[graphicssettings.cpp:628]: Usable res: 1440 900 59
Kernel Release[graphicssettings.cpp:628]: Usable res: 1440 900 60
Kernel Release[graphics.cpp:229]: Not using multisampling.
Kernel Release[graphics.cpp:249]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=1440x900
Kernel Release[graphics.cpp:329]: Done creating device.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Error:
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_line.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_2.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\slider_line.tga.
Clausewitz Error[sound.cpp:240]: Duplicate sound: land_event_02
Clausewitz Error[sound.cpp:240]: Duplicate sound: money_out
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\greekgfx\.\Grnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\normalgfx\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\greekgfx\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\normal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Dnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objectnormalmon\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Fonormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\Farnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\normal.dds.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
The game is crashing.
Thanks a lot!!
System:
Kernel Release[systemsettings.cpp:149]: System memory: 2048MB
Kernel Release[systemsettings.cpp:151]: CPU speed: 2341MHz
Kernel Release[systemsettings.cpp:158]: Number of processors: 4
Kernel Release[systemsettings.cpp:171]: CPU type: x86
Kernel Release[systemsettings.cpp:203]: OS: Windows XP Service Pack 3 Build: 2600
Kernel Release[graphicssettings.cpp:107]: Graphic Adapters:
Kernel Release[graphicssettings.cpp:112]: 0: NVIDIA GeForce 9600 GT
Kernel Release[graphicssettings.cpp:129]: Checking for multi-sampling support:
Kernel Release[graphicssettings.cpp:140]: 2 samples supported.
Kernel Release[graphicssettings.cpp:140]: 4 samples supported.
Kernel Release[graphicssettings.cpp:140]: 8 samples supported.
Kernel Release[graphicssettings.cpp:155]: Using Adapter [0]:
Kernel Release[graphicssettings.cpp:161]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
Kernel Release[graphicssettings.cpp:203]: Graphics device: NVIDIA GeForce 9600 GT
Kernel Release[graphicssettings.cpp:204]: Graphics driver: nv4_disp.dll
Kernel Release[graphicssettings.cpp:209]: Driver version: 9062
Kernel Release[graphicssettings.cpp:226]:
Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-4562-11CF-0850-4E2500C2CB35}
VendorId: 4318
DeviceId: 1570
SubSysId: 88412382
Revision: 161
DriverVersion.HighPart: 393230
DriverVersion.LowPart: 729958
Kernel Release[graphicssettings.cpp:276]: Instancing supported.
Kernel Release[graphicssettings.cpp:294]: Video memory amount: 525MB
Kernel Release[graphicssettings.cpp:297]: Support for T&L found.
Kernel Release[graphicssettings.cpp:300]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:301]: MaxVertexBlendMatrices: 4
Kernel Release[graphicssettings.cpp:302]: MaxVertexBlendMatrixIndex: 0
Kernel Release[graphicssettings.cpp:304]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:305]: MaxTextureBlendStages: 8
Kernel Release[graphicssettings.cpp:306]: Support for Anisotropic filtering found.
Kernel Release[graphicssettings.cpp:309]: Max Anisotropic filtering: 16
Kernel Release[graphicssettings.cpp:310]: Anisotropic filtering set to: 0
Kernel Release[graphicssettings.cpp:314]: Vertex Shader version: 3.0
Kernel Release[graphicssettings.cpp:319]: Pixel Shader version: 3.0
Kernel Release[main.cpp:208]: Rome Version Sep 28 2009 : 11:26:57
Kernel Release[internationalizedtext.cpp:1226]: Create table
Kernel Release[internationalizedtext.cpp:1228]: Create text database
Kernel Release[dxmusic.cpp:39]: Init Music
Kernel Release[dxmusic.cpp:45]: Graph done 0
Kernel Release[dxmusic.cpp:51]: Control done 0
Kernel Release[dxmusic.cpp:57]: Seeking done 0
Kernel Release[dxmusic.cpp:62]: Event done 0
Kernel Release[dxmusic.cpp:67]: Music done 0
Kernel Release[DirectSound.cpp:36]: Init DirectSound
Kernel Release[DirectSound.cpp:54]: Sound initialised with result 0
Kernel Release[DirectSound.cpp:64]: Coop Level Set. Result: 0
Kernel Release[DirectSound.cpp:86]: Sound Init Done
Kernel Release[graphics.cpp:134]: Direct3D Created
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 60
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 70
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 75
Kernel Release[graphicssettings.cpp:628]: Usable res: 1280 1024 60
Kernel Release[graphicssettings.cpp:628]: Usable res: 1280 1024 75
Kernel Release[graphicssettings.cpp:628]: Usable res: 1152 864 67
Kernel Release[graphicssettings.cpp:628]: Usable res: 1440 900 59
Kernel Release[graphicssettings.cpp:628]: Usable res: 1440 900 60
Kernel Release[graphics.cpp:229]: Not using multisampling.
Kernel Release[graphics.cpp:249]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=1440x900
Kernel Release[graphics.cpp:329]: Done creating device.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.
Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.
Error:
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_line.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_2.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\slider_line.tga.
Clausewitz Error[sound.cpp:240]: Duplicate sound: land_event_02
Clausewitz Error[sound.cpp:240]: Duplicate sound: money_out
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\greekgfx\.\Grnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\normalgfx\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\greekgfx\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\normal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Dnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objectnormalmon\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Fonormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\Farnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\normal.dds.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.