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unmerged(163227)

Private
1 Badges
Sep 5, 2009
20
0
  • Rome Gold
Hi, Here I go Again!!!

The game is crashing.

Thanks a lot!!

System:

Kernel Release[systemsettings.cpp:149]: System memory: 2048MB
Kernel Release[systemsettings.cpp:151]: CPU speed: 2341MHz
Kernel Release[systemsettings.cpp:158]: Number of processors: 4
Kernel Release[systemsettings.cpp:171]: CPU type: x86
Kernel Release[systemsettings.cpp:203]: OS: Windows XP Service Pack 3 Build: 2600
Kernel Release[graphicssettings.cpp:107]: Graphic Adapters:
Kernel Release[graphicssettings.cpp:112]: 0: NVIDIA GeForce 9600 GT
Kernel Release[graphicssettings.cpp:129]: Checking for multi-sampling support:
Kernel Release[graphicssettings.cpp:140]: 2 samples supported.
Kernel Release[graphicssettings.cpp:140]: 4 samples supported.
Kernel Release[graphicssettings.cpp:140]: 8 samples supported.
Kernel Release[graphicssettings.cpp:155]: Using Adapter [0]:
Kernel Release[graphicssettings.cpp:161]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
Kernel Release[graphicssettings.cpp:203]: Graphics device: NVIDIA GeForce 9600 GT
Kernel Release[graphicssettings.cpp:204]: Graphics driver: nv4_disp.dll
Kernel Release[graphicssettings.cpp:209]: Driver version: 9062
Kernel Release[graphicssettings.cpp:226]:


Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-4562-11CF-0850-4E2500C2CB35}
VendorId: 4318
DeviceId: 1570
SubSysId: 88412382
Revision: 161
DriverVersion.HighPart: 393230
DriverVersion.LowPart: 729958


Kernel Release[graphicssettings.cpp:276]: Instancing supported.
Kernel Release[graphicssettings.cpp:294]: Video memory amount: 525MB
Kernel Release[graphicssettings.cpp:297]: Support for T&L found.
Kernel Release[graphicssettings.cpp:300]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:301]: MaxVertexBlendMatrices: 4
Kernel Release[graphicssettings.cpp:302]: MaxVertexBlendMatrixIndex: 0
Kernel Release[graphicssettings.cpp:304]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:305]: MaxTextureBlendStages: 8
Kernel Release[graphicssettings.cpp:306]: Support for Anisotropic filtering found.
Kernel Release[graphicssettings.cpp:309]: Max Anisotropic filtering: 16
Kernel Release[graphicssettings.cpp:310]: Anisotropic filtering set to: 0
Kernel Release[graphicssettings.cpp:314]: Vertex Shader version: 3.0
Kernel Release[graphicssettings.cpp:319]: Pixel Shader version: 3.0
Kernel Release[main.cpp:208]: Rome Version Sep 28 2009 : 11:26:57
Kernel Release[internationalizedtext.cpp:1226]: Create table
Kernel Release[internationalizedtext.cpp:1228]: Create text database
Kernel Release[dxmusic.cpp:39]: Init Music
Kernel Release[dxmusic.cpp:45]: Graph done 0
Kernel Release[dxmusic.cpp:51]: Control done 0
Kernel Release[dxmusic.cpp:57]: Seeking done 0
Kernel Release[dxmusic.cpp:62]: Event done 0
Kernel Release[dxmusic.cpp:67]: Music done 0
Kernel Release[DirectSound.cpp:36]: Init DirectSound
Kernel Release[DirectSound.cpp:54]: Sound initialised with result 0
Kernel Release[DirectSound.cpp:64]: Coop Level Set. Result: 0
Kernel Release[DirectSound.cpp:86]: Sound Init Done
Kernel Release[graphics.cpp:134]: Direct3D Created
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 60
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 70
Kernel Release[graphicssettings.cpp:628]: Usable res: 1024 768 75
Kernel Release[graphicssettings.cpp:628]: Usable res: 1280 1024 60
Kernel Release[graphicssettings.cpp:628]: Usable res: 1280 1024 75
Kernel Release[graphicssettings.cpp:628]: Usable res: 1152 864 67
Kernel Release[graphicssettings.cpp:628]: Usable res: 1440 900 59
Kernel Release[graphicssettings.cpp:628]: Usable res: 1440 900 60
Kernel Release[graphics.cpp:229]: Not using multisampling.
Kernel Release[graphics.cpp:249]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=1440x900
Kernel Release[graphics.cpp:329]: Done creating device.
Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3079]: Used video memory before alt tab:
Need to select debug runtime to be able to see used memory.

Kernel Release[graphics.cpp:3120]: Used video memory after alt tab:
Need to select debug runtime to be able to see used memory.

Error:

Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_line.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_2.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\\test\\slider_line.tga.
Clausewitz Error[sound.cpp:240]: Duplicate sound: land_event_02
Clausewitz Error[sound.cpp:240]: Duplicate sound: money_out
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound country_select not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\greekgfx\.\Grnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\normalgfx\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\greekgfx\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\normal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Dnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objectnormalmon\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Fonormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\Farnormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\Wanormal.dds.
Clausewitz Error[texturehandler.cpp:107]: Couldn't find texture file: gfx\cityview\objects\common\.\normal.dds.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound events_general not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound close_window not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
Clausewitz Error[sound.cpp:250]: Sound diplomaticoffer not found.
 

Attachments

  • Getting DirectDrawCreate address.txt
    45,3 KB · Views: 4
  • settings.txt
    606 bytes · Views: 1
That all looks OK, aside from that Used video memory before alt tab: message, never seen that before. Can you describe the exact nature of the crash please? Any errors or message when it happens?

Can you run the game at all, if so how long before it crashes? Does any particular action or event trigger the crash?
 
I can play normally before thre freeze.

Sometimes it takes about 30 min sometimes 5min. Its happens with a saved game.

The game just freeze and I need to restart the computer.
I watch the temperature and its OK.
I instaled the file "noculturegroup" after the issue, but it didnt solve. It gave me more time before freeze again!!

Well, thats all.

Its not my first Thread, so I´m sorry post a lot of threads here, but only you can help me!!

Thanks a lot
 
When you say the temperature is OK, what exact temps were you seeing on the CPU and graphics?

Also, try this: edit settings.txt to say master_volume=-1 ; this disables all sound. If that helps, check for an update to your sound card driver.
 
75c is too high, and quite possibly your problem. Was that the CPU, or video, or what? In any case a desktop shouldn't get above 60, preferably more like 50. Check all your fans are running, and the air vents in the machine free of dust and not blocked by books, table legs, or anything else.