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selaquik

Recruit
Oct 8, 2024
3
0
Hello there

I need help. Does anyone know what could be causing the crashes? The logs write about 2 buildings on two planets

Code:
[00:17:17][namelist.cpp:890]: Ship name is too long: INDIMACHINES1_SHIP_Base_Determinist
[00:17:17][namelist.cpp:890]: Ship name is too long: INDIMACHINES1_SHIP_Diverse_Explorer
[00:17:19][localize.cpp:580]: Max recursive depth hit in string dyson_swarm_1, it is probably referring to itself in $$.
[00:17:44][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Берни [galactic_object], file: common/buildings/09_army_buildings.txt line: 421, Scope:
type=galactic_object
id=443
opener_id=4294967295
random={ 0 3008181187 }
random_allowed=yes
root=
{
    type=planet
    id=4749
    opener_id=4294967295
    random={ 0 3008181187 }
    random_allowed=yes
}
from=
{
    type=planet
    id=4749
    opener_id=4294967295
    random={ 0 3008181187 }
    random_allowed=yes
}
prev=
{
    type=planet
    id=4749
    opener_id=4294967295
    random={ 0 3008181187 }
    random_allowed=yes
}

[00:17:44][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Беллаварл [galactic_object], file: common/buildings/09_army_buildings.txt line: 421, Scope:
type=galactic_object
id=549
opener_id=4294967295
random={ 0 926424181 }
random_allowed=yes
root=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 926424181 }
    random_allowed=yes
}
from=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 926424181 }
    random_allowed=yes
}
prev=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 926424181 }
    random_allowed=yes
}

[00:17:44][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Беллаварл [galactic_object], file: common/buildings/09_army_buildings.txt line: 421, Scope:
type=galactic_object
id=549
opener_id=4294967295
random={ 0 758652515 }
random_allowed=yes
root=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 758652515 }
    random_allowed=yes
}
from=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 758652515 }
    random_allowed=yes
}
prev=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 758652515 }
    random_allowed=yes
}

[00:17:44][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Беллаварл [galactic_object], file: common/buildings/19_cosmic_storm_buildings.txt line: 272, Scope:
type=galactic_object
id=549
opener_id=4294967295
random={ 0 2869618841 }
random_allowed=yes
root=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 2869618841 }
    random_allowed=yes
}
from=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 2869618841 }
    random_allowed=yes
}
prev=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 2869618841 }
    random_allowed=yes
}

[00:17:44][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Беллаварл [galactic_object], file: common/buildings/19_cosmic_storm_buildings.txt line: 272, Scope:
type=galactic_object
id=549
opener_id=4294967295
random={ 0 666978976 }
random_allowed=yes
root=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 666978976 }
    random_allowed=yes
}
from=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 666978976 }
    random_allowed=yes
}
prev=
{
    type=planet
    id=6417
    opener_id=4294967295
    random={ 0 666978976 }
    random_allowed=yes
}
 
Is this a modded game, as I suspect? If so please post in the User Mods forum here, thanks.
 
Can I somehow remove planets from the save that cause the error?
I expect that is possible, but I have no idea how to do it. Probably best to ask in the User Mods forum - despite there being no mods involved here they have the best experience in editing save files i think.

But you should also make a new thread in Bug Reports and attach the affected unmodded save file there, for QA to look into.

Sorry for that problem!