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tsf4

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What event and decision should I model this after?

I would like for a character with a blood trait to be able to spend piety prestige in order to take a decision to connect with their blood ancestry, which would grant them a bloodline.

But, how do I make it so that they use a predetermined bloodline, but their whole family doesn't join it? I want only chars that have taken the decision to "promote" their bloodline can be included.
 
Children and Grandchildren etc only get added to the bloodline when creating one, if you add a character manually to a historical bloodline that already exists (look in the history files for how to do this) then use add_to_bloodline then only they will get it.

any_bloodline = {
limit = { has_bloodline_flag = yourflag }
add_to_bloodline = ROOT
}
 
@HandicapdHippo , does this look ok?

bloodline_advancement_alexandros = {
ai_check_interval = 60
potential = {
trait = hist_alexandros
NOT = {
any_owned_bloodline = {
has_bloodline_flag = bloodline_alexandros
}
}
}
allow = {
prestige = 2500
piety = 2500
prisoner = no
NOT = { trait = incapable }
NOT = { trait = in_hiding }
NOT = { has_character_modifier = in_seclusion }
}
effect = {
create_bloodline = {
type = alexandros_b
}
prestige = -2500
piety = -2500
}
ai_will_do = {
factor = 1
}
}
 
This decision is for characters to take in game, not for historical ones. My goal is to not to replace the traits with bloodlines, but to have the bloodline as a advancement through a decision. I am fine if the char who takes this decision has his kids and grandkids get it, I just didn't want the entire dynasty to get it :)
 
Great. That is how I want it to work. Is my decision missing anything, you think? Or is it ok?