I am super excited about this game! Wrote this on mobile so please excuse typos and grammatical errors.
What continues to draw me into CK and EU is the incredible fidelity to history. I have had extended conversations with Romanians, Southern Italians and Indians because of the history I have interactively learned through my many play hours. My concerns are how will Stellaris be different from every other 4X space game? If Stellaris is just CK in space without the historical context, would I play 1200 hours?
My suggestion is to create a living canonical history based on active player input. The specific mechanisms can be really anything but my suggestion is:
1. 30 year game periods are submitted monthly to Paradox Interactive and an algorithm would calculate 10 years of canonical history. Games have to be hardcore with perhaps a weighting bonus for multiplayer (MP is horrid. I have ideas for MP improvement but that is for another post). For example, 5000 scenarios of Game Year 10 to 40 are submitted in the first month and 70% of them have the Empire of Cats invading the Dog Federation using the CB of “Dog eats Cat’s Food” in which 60% of the time the Dog Federation loses most of its capital ships but are able to capture Cat World forcing the Cat Empress to sue for peace. The events would canonically transpire in Game Year 10 to 20 and Game Year 20 act as the starting point for the next month. The following month’s scenarios would use Game Year 20 to 50 to calculate the events of Game Year 20 to 30.
2. As time progresses, each 10 year period would be saved as a new bookmark (the equivalent of “Stamford Bridge” in CK2) in the main game so people have the freedom to replay the canonical history going back to the very beginning of exploration.
3.Pre-launch, beta players could help create the first 50 or 100 years so that there is some history when the game goes gold. I believe Paradox has a publishing business. To create synergy across their businesses, I suggest adding depth to the canonical timeline Paradox Interactive by inviting players to submit short stories to accompany each new 10 year period with a prize of the best stories being published with writers receiving a small royalty. The best monthly story could receive a larger cash prize.
Just some ideas I've had after playing Paradox Interactive games over the years.
What continues to draw me into CK and EU is the incredible fidelity to history. I have had extended conversations with Romanians, Southern Italians and Indians because of the history I have interactively learned through my many play hours. My concerns are how will Stellaris be different from every other 4X space game? If Stellaris is just CK in space without the historical context, would I play 1200 hours?
My suggestion is to create a living canonical history based on active player input. The specific mechanisms can be really anything but my suggestion is:
1. 30 year game periods are submitted monthly to Paradox Interactive and an algorithm would calculate 10 years of canonical history. Games have to be hardcore with perhaps a weighting bonus for multiplayer (MP is horrid. I have ideas for MP improvement but that is for another post). For example, 5000 scenarios of Game Year 10 to 40 are submitted in the first month and 70% of them have the Empire of Cats invading the Dog Federation using the CB of “Dog eats Cat’s Food” in which 60% of the time the Dog Federation loses most of its capital ships but are able to capture Cat World forcing the Cat Empress to sue for peace. The events would canonically transpire in Game Year 10 to 20 and Game Year 20 act as the starting point for the next month. The following month’s scenarios would use Game Year 20 to 50 to calculate the events of Game Year 20 to 30.
2. As time progresses, each 10 year period would be saved as a new bookmark (the equivalent of “Stamford Bridge” in CK2) in the main game so people have the freedom to replay the canonical history going back to the very beginning of exploration.
3.Pre-launch, beta players could help create the first 50 or 100 years so that there is some history when the game goes gold. I believe Paradox has a publishing business. To create synergy across their businesses, I suggest adding depth to the canonical timeline Paradox Interactive by inviting players to submit short stories to accompany each new 10 year period with a prize of the best stories being published with writers receiving a small royalty. The best monthly story could receive a larger cash prize.
Just some ideas I've had after playing Paradox Interactive games over the years.
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