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Mar 11, 2004
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So I tried to add the Knights of Santiago. Add the relevant events to templar_events.txt., define the it in country.csv and world_names.csv was easy enough. They trigger just fine, just like all the other orders.

However, they default to a pagan tribe (i. e., with chieftain), and have a Nameless One as ruler :wacko:.

I just can't find out how to define that :eek:o ! Is it perhaps hardcoded?

Oh, and BTW, how historically correct is this mod :confused: ;) ?
 
Cool :).
Though it seems you didn't find an answer to my problem either... seems it really is hardcoded then :( . Hopefully, 1.04 will bring an event effect to change form of government...

Though I must say I like my CoA for them better, even though it's probably less correct (just had a quick look at FotW ;):
U000.bmp


Edit: Yes, country.csv has the definition, but what I'm looking for is form of government (i.e., feudal, republic or in this case, knight_order). I used the U000 tag, of course.
 
Okay. Can anyone explain why this event triggers in the 1187 scenario for Kingdom of Jerusalem? (The province id are correct, and besides, I added the provision that the ruler must have lands in spain...):
Code:
#############################
# Grant Land to the Knights of Santiago#
#############################
province_event = {
	id = 910

	picture = "event_templars"
	name = "Die Ritter von Santiago"
	trigger = {
		condition = {
			type = owner
				condition = { type = region value = spain }
			}
		condition = {
			type = or
			condition = { type = province value = 195 } #Caceres
			condition = { type = province value = 177 } #Cuenca
			condition = { type = province value = 156 } #Compostella
			condition = { type = province value = 157 } #Santiago
			}
		condition = { type = crusade }
		condition = { type = ruler_religion value = catholic }
		condition = {
			type = not
			value = {
				type = exists value = U000
			}
		}
	}

	mean_time_to_happen = {
		months = 6
	}

	action_a = {
		effect = { type = create_tag value = U000 } 
		effect = { type = ruler_piety value = 25 } #note: also allows troops event
	}
	action_b = {
		effect = { type = ruler_piety value = -50 }
	}
}