Helloes once again!
I've been fiddling with the mean_time_to_happen = { part in the events for a couple of days now and it seems that it doesn't count anywhere near the wanted amount of days, months or years. So far only thing that works at all as wanted is mean_time_to_happen = { days = 1 } which has a range of 1 day to 1 month of waiting before triggering, usually only a couple of days.
I tried 150 days and 6 months to get an event triggering every half a year or so but it seems that it triggers randomly between half a year and five years, which them makes it useless for me. Same goes with an event which had mean_time_to_happen = { years = 1}, though I haven't seen it trigger more than once yet and it was approximately 5-6 years too late as well..
So has anyone found a way to create more accurate timers which wouldn't work with opening events regularly to keep the game in track of days?
I've been fiddling with the mean_time_to_happen = { part in the events for a couple of days now and it seems that it doesn't count anywhere near the wanted amount of days, months or years. So far only thing that works at all as wanted is mean_time_to_happen = { days = 1 } which has a range of 1 day to 1 month of waiting before triggering, usually only a couple of days.
I tried 150 days and 6 months to get an event triggering every half a year or so but it seems that it triggers randomly between half a year and five years, which them makes it useless for me. Same goes with an event which had mean_time_to_happen = { years = 1}, though I haven't seen it trigger more than once yet and it was approximately 5-6 years too late as well..
So has anyone found a way to create more accurate timers which wouldn't work with opening events regularly to keep the game in track of days?