So I did a test game in the current Steam version, and I wanted to brag about my cool empire somewhere; this seems like the best (and only) place I can realistically do that. While I'm at it, I suppose I'll go ahead and report some bugs.
All hail the Shadow Empress Kaoru of Witchhead, conqueror of a hundred worlds!
The Great Pirate Queen reigns, unchallenged and supreme, throughout the Witchhead Nebula, Strugatsky, Jion, and New Frontier! None other in the modern age has made a greater mark on history, such that even the vaunted crisis of the Confederation has been eclipsed!
Yep, that's right. Starting as Pirate Queen Kaoru from the Crisis start date, I made the Witchhead Empire and conquered all of my neighbors. In the lifetime of my starting ruler. I must say, I adore the pirates' Invasion and Prepared Invasion CBs, they're fun
Other notable deeds include raiding everyone all the time with my OP death retinue (CotC retinues are hopelessly overpowered, and have been since 2015, news at 11

), and sitting at ~100% threat constantly after discovering the Invasion CB. I would say that the Sol system will never be the same, but raid targets always recover back to normal after a couple years.
(and then you raid them again lol)
I wasn't a fan of how expensive the deep space fleet is to operate at first, but you still make money by raiding with it. It forces you to be a bit more tactical and efficient with your raiding, which on balance I think I actually like.
There are some bugs too, of course:
- The logic for the Clone Yourself decision appears to be broken. It doesn't matter how many admin planets you or your vassals own, or how many biogenetics labs you build, it never actually lets you clone yourself. Yes, I checked, and I satisfied all of the other conditions (at the time). Also, the biogenetics check is the only part of the logic tree that looks janky in the mouseover popup.
It's that bit at the bottom of the screenshot. Do you see what I mean?
- Ethnic Orions don't have faces.
- Everyone can build Hospitals, but no one can actually hold them without penalty. If this is your way of soft-removing Hospitals in favor of the building you can build on administrative planets, you should probably stop people from building Hospitals, or use the Hospital holding system for something else.
- Commercial planets sometimes show up as Cities instead of Planets - "City of Earth", etc.
- The graphics in the save game menu are fucked.
- You can only make your military vassals into Captains. What am I supposed to do with all of these high martial courtiers I just invited? Possibly not a bug, I guess, but the game could do a better job of explaining why I couldn't have army commanders in the early game.
- From an earlier run: Corporate Republics are janky as hell and you're liable to randomly get your government changed and lose your headquarters and trade posts (and thus most of your income). After this happens, ragequitting is inevitable.
I say "randomly", but I should elaborate: I was playing a game as Adams in New Frontier. The President (an NPC) was briefly overthrown and New Frontier briefly switched to Liberal Republic. This caused all of the former patrician vassals to become separate vassal Corporate Republics (spawning four new patrician houses each, etc.) Then, the previous President regained power and New Frontier switched back to Corporate Republic - which turned all of the Corporate Republic vassals into Corporate Monarchies for some reason. I assume this issue is caused by that thing from vanilla where Merchant Republics can't have vassal Merchant Republics.
With the game in its current form, the only viable way to play a Corporate Republic is as the President. The other corporate houses live in constant fear of the game fucking them over, unlike in vanilla where losing a single MR election isn't the end of the world.
If I remember correctly, this bug was actually a thing in the 2015 version too. I'm pretty sure I reported it back then too, and then the mod died or something. But now it's back! Please fix this. Somehow. Custom governments are more of a thing now if I read one of the recent dev diaries right, you might be able to build a functional Corporate Republic government without using papered-over Merchant Republic mechanics now.
(That was actually my first thought when I read that dev diary, funnily enough)
- The Centralization Authority issue
Your centralization authority law glitches out if you have the wrong kind of inheritance law active.
In my test game, when I created the Empire-level title with the decision, it automatically switched my succession law from Federal Elective to Open. This apparently broke the centralization authority law, as seen above. Previously, during the time of the Republic of Witchhead Nebula (the Kingdom tier), the law was on Unitary State. Now, I've lost the levy and demesne size bonuses, but my vassals still have the -30 Unitary State opinion modifier and I can still freely revoke their titles. I can't change any of the laws that require a certain level of cent auth law, since the game thinks I don't have any level of cent auth law (apparently the game never told my vassals).
I assume the bug has to do with the succession law change, anyway. I'd previously noticed that it was greyed out like this and I couldn't interact with it during the duke-level Core Witchhead era, when I previously had Open succession. It's possible that it instead has something to do with title rank. More testing might be needed.
Console switching to Imperial Elective did not resolve the issue. The Centralization and DeCentralization decree decisions do nothing while the law is glitched, but are still present and can still be selected if you like throwing 100 prestige into the Onion's money hole every few years.
EDIT: ... So reloading the game fixed this, about five minutes after I posted the report. I'm leaving this here because it's still a serious issue, but... yeah. If someone runs into this issue, tell them to reload the game.
By "fixed", I mean the game set me at Coalition (up from a quantum superposition of everything and nothing), got rid of the old opinion malus, and I can no longer freely revoke... but the decrees work now, and I can get the actual bonuses, etc.
Bugs aside, as you can see I've had a lot of fun with this mod over the past couple days. Back a few years ago when this mod was in its initial active development phase, I'd say I had the best time I've had with CK2, hands down... and I play a lot of CK2.
Seeing this mod updated to the current version again, and playing better than ever, gave me a rush of childish excitement that I haven't felt in years.
Even if you don't fix a single bug, you'll still have at least one person cheering you on.
