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unmerged(61810)

Full of Regret
Oct 16, 2006
1.215
0
Every time I try to start CORE2 0.25, I meet the message that's always been a pain in the a** to me:
___________________________
Critical Error! |
--- excel file not found |
--- |
Do you still want to continue? |
|
Abort | Retry | Ignore |
___________________________|

That little piece of s*** always keeps me from playing Doomsday without reinstalling when I disable a mod. Thank god I now have a copied folder to play with mods.
 
Have you just installed CORE, or what? It's kind of hard to figure out what the problem is when it isn't clear what you have been installing/de-installing...
 
Hagar said:
Have you just installed CORE, or what? It's kind of hard to figure out what the problem is when it isn't clear what you have been installing/de-installing...
This is the first time I installed it, but now I know that it always happens when you disable a mod.
 
If you want to change mods, then deinstall the whole game and then reinstall it again; otherwise, you will have a mess.
 
ScaredPiglet said:
If you want to change mods, then deinstall the whole game and then reinstall it again; otherwise, you will have a mess.
You might opt NOT to deinstall it, though that depends on whether the mod in question modifies the regular DD setup. CORE for one does not, though it might add dummy files to it in order to force new CORE files to load (a normal Paradox 'feature').
 
Hagar said:
You might opt NOT to deinstall it, though that depends on whether the mod in question modifies the regular DD setup. CORE for one does not, though it might add dummy files to it in order to force new CORE files to load (a normal Paradox 'feature').

Actually, I always need to rework the tech teams for Vanilla DD...

For some reason Core overwrites those files in my Vanilla directory...
 
This is because of an old error in Doomsday itself, which wouldn't read tech teams, leaders or ministers from moddir. I have tested this recently and it appears to have been fixed, so hopefully for next version (0.3) we won't have to partially occupy vanilla-level folders (for leaders and ministers this isn't really a problem, but with tech teams it is since we've changed so much there to suit our trees).
 
baylox said:
This is because of an old error in Doomsday itself, which wouldn't read tech teams, leaders or ministers from moddir. I have tested this recently and it appears to have been fixed, so hopefully for next version (0.3) we won't have to partially occupy vanilla-level folders (for leaders and ministers this isn't really a problem, but with tech teams it is since we've changed so much there to suit our trees).
For the graphics part installing dummy files is only needed for those techs, models and such which aren't actually included already. All the actual COREd graphics will be in the moddir. So we only should add dummy files to the existing file lineup, but not overwrite existing files. In order to mark them as CORE-specific they're specifically labelled. I've aligned the current setup to match the DD file structure, and thus things should work out OK. Should existing files be overwritten by mistake I'll be the first who wants to know about it, obviously.