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Byakhiam said:
Hm, so what duchy should I play? What is left?

If you can play any Norwegian duchy (especially the king's duchy) that would improve the game. By the way, I don't think I have your ICQ. Maybe you could PM it to me?
 
Byakhiam said:
What is the current player situation btw?

I update my main post (the first one) to the greatest extend possible with the current players. I still don't got any confirmation on what duchy Krispin shall play though. Additionally, I will need the ICQ number of Gatenhielm.
 
devil said:
I agree, its quite hard being a crusader, it can really hurt with those expectations. (

We shall see what we can do about it. This is one of the issues I believe Paradox never fully considered in MP, because right now anything but mass conquest of the heathens is impossible for the more powerful players.
 
Actually the core of the MP inbalance (the inbalance in such a way that strict rules on expansion have to be determined), I believe is caused by the power void in CK. What I mean by that is the following: There are maybe 20 kingdoms, but there are also very many dukes that can be played and will be played in MP. If we say there are at least 100 feasable stronger entities in CK that ought to have a strong human leadership, let's compare that to EU2.

In EU2 there are many less comparative superpowers than in CK. Superpower should be defined as a nation that alone can dominate the world without too much effort and luck other than regular play. Think of the "minimum player number" for a good long term campaign; we usually want Spain, Austria, England, France, Ottoman Empire (alternatively China and others), and perhaps a few powers such as Russia, Sweden/Denmark, the Netherlands or Poland. Even further we can extend that to Persia, Prussia and the Mugal Empire. The main point here is that minors can be safely ignore because unless played very skillfully and are lucky they will not influence the flow of the game. Actually a game with only 6 players in EU2 can develop perfectly fine; sure countries will be much richer and centralized in the end of the game than their historical equivalents, but there will certainly not be any superflous expansion capabilities.

The greater number of CK entities to correctly simulate the flow of history, or to at least make it feasable makes the AI far more important. Although I'd admittedly like to live to see the day when we will see a 100 player Paradox strategy MP game, the currents setup forces a big weight onto the AI's shoulders. Currently the AI is surprisingly unfit for that role with kingdoms collapsing under its guidance etc. Of course, this is partly derived from the fact that power entities in CK are inherently more unstable than in EU2. In EU2 the AI as of patch 1.08 deals with revolts rather effectively, and there are not very many radical actions that can cause such huge internal threats as in CK. EU2 has stability, but even stability at -3 is very easy to manage unless your country has already expanded beyond its limits and then is already ahistorically successful (once again the AI does not tend to manage that very often).

The feudal tier in CK also lends itself to more problems for the AI than the simple country system in EU2; that is in EU2 one simply has to take a province and its his. Since the CK tier system also leads to the increase of playable entities there are simply a lot more wills to be managed and to be compared against in CK, and it effectively makes for a theoretically more tough game. Of course it's not the human player who ultimately takes the penalty for this; it is the AI which does that. It rhymes bad with the fact the AI is also more important which was previously established in this text.

For any multiplayer game to be successful as such (and not only be a successful singleplayer game in a multiplayer environment), the interaction between the humans are the most important part of it. This is obviously the reason to play MP since there is always the option to choose SP over MP. I believe this concept currently is lost a bit in CK with the reliance on the bad AI, and I do not have any direct suggestions about how to improve this balance.

That's why I have the rules here in the first place, in order to encourage player interaction. I have a pretty firm belief that the game otherwise would devolve into pure AI bashing, although it so far has been quite similar to this phenomena as we expand inside the allowable boundaries. I am quite prepared to change these rules if they don't work in accordance with the game mechanics, but I prefer to keep as many in a workable order as possible with the above reasoning.
 
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I might as well inform you now that I may have trouble attending tomorrow, because my dad has invited some Chinese guy to our home. We'll see how it turns out. By the way, do you have any final suggestions about the crusade penalty and Devil's steps to reduce it that tend to anger others? I honestly have no idea how to solve this in a way which keeps everybody happy.
 
Seen said:
Dont worry to much, im here for a fun game, lost my temper because of (which it was) rulebraking (on which i was planning my conquest etc), but i see that its impossible not to with the current flaws in this game. So untill the next patch im gonna shut my mouth.

Will you edit the save at least and send it to me? and do you have a sub?

I don't have sub (I don't know that many CK MP players yet). If you can find one, great. Else I'll just be AI. I was wondering whether one or two of Devil's extra conquests could be given to the Teutonic Order like proposed earlier...

Ughha, I'll still see whether I have time to edit as well. Ask Byakh if I don't return with a response, he's most likely able to.
 
It looks like we won't play then, not that I care since I can use the time for schoolwork and other crap...

However, I'm interested to know whether this game would work in 1.04. If not, what do you suggest? I'm not really keen on forcing myself back to 1.03 each and every time I have to play a MP game started in 1.03. I have enjoyed this game this far, but if we can't continue it I'd like to know if someone has the time and patience to fix it. Otherwise we should consider to drop it (not that I haven't enjoyed the game at times, but CK MP has turned out to be a bit of a disappointment in certain respects as of 1.03, and real life school issues activite an entirely different pressure than during the summer months).
 
It depends whether on my edited scenario works as well... I don't really have the time to redo all those edits (it took like ~10 hours last time, alebeit it'd be a bit more fast this time).

Else I suggest you start a replacement game on exactly the same time as this one.
 
Seen said:
Lobsters Joohoo :D

lobster.jpg


And im ready to continue. Other day or keep sunday as rock sollid and find a extra day this week , no matter.

Nice picture, now you made me hungry. :D

lobster.jpg


lobster.jpg


lobster.jpg


lobster.jpg


lobster.jpg


I want to eat lobsters NOW. :eek: :wacko: :p :eek: :D
 
Joohoo said:
yeah lobsters not cancer :eek:o

But aren't lobsters what we call "hummrar" in Swedish? The quest for the strange looking animal continues...

Anyhow "kräftor" and "hummrar" are close relatives; that's why I didn't react immediately.
 
Gathenhielm said:
Sorry I missed this session (if it was one? :wacko: ). My internet has been down all weekend. :(

There wasn't one, and we're considering to restart another game at the same time due to new patch. It just would be too hard to "upgrade" save file to work properly under 1.04a.
 
devil said:
so what do we do enigma?

Umm remind me to check if it works this Saturday. If it doesn't, I think you guys are free to start another game at the same time. (By the way, as you've probably noticed by now I am not too positive at continuing because of the urgencies of real life :( ).
 
Myself I have a 1600 words essay to write today (its length is not the problem, but rather that I have no idea what to write within the assigned subject blah).