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I actually just came across that in the game files, I didn't realize it wasn't on the wiki.
So as I still didn't see it, I tried adding it to the wiki. But as this is my first time trying to edit the wiki I might be doing something wrong as I got this error when trying to save the changes: "Error contacting the Parsoid/RESTBase server (HTTP 500)"
This is what I was trying to input in case someone wants to tell me how to do it right or wants to put it in properly themselves: View attachment 800191
Also this is the code for the decision if anyone cares to double check my work:
Code:
secede_from_empire_decision = { #by Sean Hughes
picture = "gfx/interface/illustrations/decisions/decision_misc.dds"
desc = secede_from_empire_decision_desc
selection_tooltip = secede_from_empire_decision_tooltip
ai_check_interval = 12
is_shown = {
liege = {
highest_held_title_tier = tier_empire
NOT = { this = root }
OR = {
liege = { debt_level >= 7 } # Over 25 years in debt
liege = {
any_character_war = {
primary_attacker = prev
war_days >= 7300 # Offensive war lasting over 25 years.
}
}
}
}
}
is_valid = {
OR = {
custom_description = {
liege = { debt_level >= 7 } # Over 25 years in debt
subject = liege
object = root
text = secede_from_empire_decision_trigger_debt
}
custom_description = {
liege = {
any_character_war = {
primary_attacker = prev
war_days >= 7300 # Offensive war lasting over 25 years.
}
}
subject = liege
object = root
text = secede_from_empire_decision_trigger_war
}
}
}
is_valid_showing_failures_only = {
is_available = yes
}
effect = {
# Liege loses debt proportionally to how much realm_size they will lose when you go independent.
custom_tooltip = secede_from_empire_decision_effect_tooltip
hidden_effect = {
liege = {
save_scope_as = liege
save_scope_value_as = {
name = debt_cleared
value = {
value = gold # Example: I am 1000 gold in debt, so we start with -1000
multiply = root.sub_realm_size # The seceeding vassal has a realm size of 25...
divide = scope:liege.realm_size # ...while the top liege has a realm size of 100, scaling the value to -250
multiply = -1.1
}
}
send_interface_toast = {
title = secede_from_empire_decision_notification
left_icon = root
custom_tooltip = secede_from_empire_decision_notification_tt
add_gold = scope:debt_cleared
}
}
}
# Go independent
create_title_and_vassal_change = {
type = independency
save_scope_as = change
}
becomes_independent = {
change = scope:change
}
resolve_title_and_vassal_change = scope:change
debug_log = "Empire Vassal Secession:"
debug_log_scopes = no
scope:liege = { debug_log_scopes = no }
scope:debt_cleared = { debug_log_scopes = no }
}
ai_potential = {
liege = { debt_level >= 5 } # More than 5 years in debt
trigger_if = {
limit = {
is_rightful_liege_of_trigger = {
LIEGE = liege
VASSAL = root
}
}
is_powerful_vassal = yes # The strongest vassals go first
highest_held_title_tier >= tier_county # Counts should never break away from their rightful liege, though.
}
trigger_else = {
liege = { is_ai = yes }
# Slightly different from the rightful liege check, this looks to see if I hold any land at all that De Jure belongs to my liege's empire(s).
NOT = {
any_held_title = {
tier = tier_county
exists = empire.holder
empire.holder = root.liege
}
}
}
}
ai_will_do = {
base = -40
# Realm Modifiers
compare_modifier = {
value = sub_realm_size
multiplier = 1
}
modifier = {
add = 50
NOT = {
is_rightful_liege_of_trigger = {
LIEGE = liege
VASSAL = root
}
}
}
modifier = {
# Kings are more likely to seceede
add = 25
highest_held_title_tier = tier_kingdom
}
modifier = {
add = -35
# Electors in the HRE are far less likely to seceede.
liege.primary_title = title:e_hre
title:e_hre = {
has_title_law = princely_elective_succession_law
any_elector = {
this = root
}
}
}
modifier = {
add = -60
# Satraps of the Mongol Empire should (almost) never seceede.
liege.primary_title = title:e_mongolia
}
# 'Soft' Modifiers, e.g., Opinion and Personality
ai_value_modifier = {
ai_greed = 0.35
ai_boldness = 0.35
}
opinion_modifier = {
opinion_target = liege
who = root
multiplier = -0.15
}
# Faith and Culture Factors
modifier = {
factor = 1.2
NOT = { culture_group = liege.culture_group }
}
modifier = {
factor = 1.1
faith = {
faith_hostility_level = {
target = root.liege.faith
value = faith_astray_level
}
}
}
modifier = {
factor = 1.3
faith = {
faith_hostility_level = {
target = root.liege.faith
value = faith_hostile_level
}
}
}
modifier = {
factor = 1.5
faith = {
faith_hostility_level = {
target = root.liege.faith
value = faith_evil_level
}
}
}
}
}
when i check ck3 wiki from mobile, i can see new topics and able to click on them such as "artifacts" "royal court" "traditions", but these are not visible if i am looking through pc web site.
is there some kind of missing permission for websites pc version??
????
Hi, I saw that on the wiki on the artifact page, some advendure artifacts were listed with a "0" number limit, does that mean that they can not be found at all?
when i check ck3 wiki from mobile, i can see new topics and able to click on them such as "artifacts" "royal court" "traditions", but these are not visible if i am looking through pc web site.
is there some kind of missing permission for websites pc version??
????
are you working on an update for the decisions section? The page is still on version 1.4 however Royal Court changed a lot! Also I saw on paradox's twitter pictures that there is a decision to form the kingdom of saxony and so I'm wondering if there are more new decisions available in 1.5
Thank you very much for the wiki and the fast update of all the other pages!
are you working on an update for the decisions section? The page is still on version 1.4 however Royal Court changed a lot! Also I saw on paradox's twitter pictures that there is a decision to form the kingdom of saxony and so I'm wondering if there are more new decisions available in 1.5
Thank you very much for the wiki and the fast update of all the other pages!
It's not in 1.5.0.1. There is no decision within the files with Saxon (that isn't Anglo) or electorate. I ask you, dear Forumites, have we been... bamboozled? Or are they just leaking flavour packs that totally makes sense given the Garments of...
Hi! I added the Electorate of Saxony as a personal project a few weeks back, it should be coming in a post-release patch for RoCo. The decision will be absolutely free and is not part of any new DLCs, good catch though!
I tried to edit the ‘Effects’ page and was blocked from editing for ‘Repeating text’. I think this occurred in error, because I am trying to make the same alteration to three entries on this page that all have the same text.
I added to the end of the fourth line (beginning “An optional days”) of the entries for set_global_variable, set_local_variable, and set_variable:
An optional days where Z is the number of days or script value; this cannot refer to another variable’s value directly, and should instead refer to a script value that checks that variable’s value.
Is there a version of the Wiki for console? Right now the console version and the PC version are quite different. Plus console has its own UI, known issues, and so on.