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Well I for one hope they keep it with the same region but with tons of more provinces.

Woa not tons more. Didn't you hear about Hearts Of Iron III

If they just expand on the game, like adding some things from HTTT, while maintaing the focus on the Dynasty then it should be fine. Also make the church and Knights Orders more involved. And mybe Republics
 
What this game needs is less dynasty-managing. Only one more "You`ve made friends..."-event and I`m running riot (metaphorically).
 
What this game needs is less dynasty-managing. Only one more "You`ve made friends..."-event and I`m running riot (metaphorically).

dynasty managing is the essence and specifity of CK
 
dynasty managing is the essence and specifity of CK

I agree ... less dynasty and character based game-play and it will be like EU Rome.

We need more indepth court dynamics, and less annoying events. With things like republics/tribes play (Rome), Legitimacy of claims (HttT), Decisions (HttT), Govenors/offices (Rome) and the Clausewitz moddable engine ... CK2 could be awesome.
 
I agree ... less dynasty and character based game-play and it will be like EU Rome.

We need more indepth court dynamics, and less annoying events. With things like republics/tribes play (Rome), Legitimacy of claims (HttT), Decisions (HttT), Govenors/offices (Rome) and the Clausewitz moddable engine ... CK2 could be awesome.

I would like to see a "College of Cardinals" where you try and get your bishops to become Cardinals, and finally on to Pope. After that, you can use the Pope as a puppet (I know it's basically there, but a bit more deep than what it currently is). Also, this gives another point of why bishoprics are important.

I would also like to see resources playing a role in the game, where different provinces yield different resources (building materials for building creation, soldier creation, ship creation, for trading, and diplomatic currency). Right now with CK1 it's basically a need for titles or crushing problematic neighbors, I'm hoping for just a bit more of a reason to attack and annex territories.

More building types is a must too! Playing CK1 I always felt like I was building the same thing over and over again, it would be great if certain provinces could build certain unique buildings as well. For example, if there are grape resources on a province you can build buildings to make wine and use it for trading.

Also something along the lines of national focuses (but on a scale of Kingdoms, Dukedoms, etc), edicts, decrees, and such. Perhaps there is a specific decree where your nobility under you want more free reign to do as they please, yet it means that they would be less likely to give you soldiers if you call them to arms. If you choose to not do it and keep your absolute power, then there is a % chance that they may rebel.
 
what i would like to see would be an stretch of four integrated games or the possibility of integrating four seperate games with the first having a delayed release so that a follow up can be released at 6-month intervals:

Game 1
Starting with rome and a map containing the mediterannian basin and gaul/germania. you start off as possibly a member of the patriarchs of rome or equivalent in carthage greece etc. with small realms within a fledgeling empire. with the focus being on internal politics, opening up of trade routes, monopolies on goods and empire expansion(contribution to and reward from an emperor/senate)etc. with perhaps scripted events/scenarios to maintain roughly historical sizes (punic wars, barabarian invasions, natural disasters and revolts).

Game 2: call it CK2
by using the same mechanics on a larger scale so moving out from a family in an empire/kingdom/republic to being a noble family in charge of upstart tribe. the map could be expanded to the current ck one and the timeline will begin either straight after the previous one, which could be a problem as it may result in an enormous roman empire so an alternative would be to perhaps start the game 20 years later than the previous one finished with barbarians rampaging across the empire and splitting it up. this will run until the late middle ages so perhaps a timeline of around 500 years.

Game 3: Call it EU4
map zooms out ever further and the ability to micromanage should decrease, so if the above games let you manage on a county level this would be on the duchy level to prevent silly amounts of processing power or attention. this would introduce the birth of nation states.

Game 4: up to WW1 call it viky2
i havent even begun to think about this one but the industrial revolution period would probably focus technological advances and improved living conditions, controlled through trade etc.

i have not structured it anything like it should be to persuade people why i think this would be a good idea and hope someone with more time could take this idea forward. to be able to play through european history from rome to WW1 would be amazing.
i think the most important thing would be to try and make a seamless progression from different timeperiods using different mechanics, with the successive games utilizing expanded "worlds"


edit: wow this makes no sense i will edit this when i have not got herbal medication floating around my brain

So, did it turn out as you hoped? :D
 
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