SecondedHÄI said:I LOVE when I don't have to play with navies!
SecondedHÄI said:I LOVE when I don't have to play with navies!
Bocaj said:Still navies would be out of place in CK, as the only nations that really used them were Genoa and Venice, NPCs.
HÄI said:I LOVE when I don't have to play with navies!
now you can use the amount of time to do other things, like take a look on your courtiers insteadHÄI said:I LOVE when I don't have to play with navies!
Gen. Joohoo said:now you can use the amount of time to do other things, like take a look on your courtiers instead
correct if it is a bad-looking court, if it is a model-family, then wow!Hive said:...which ain't nearly as exciting as a good naval battle...![]()
I smell somebody who hasn't played the game very muchryoken69 said:I smell a landlubber
touché, take that conservative-EU2 player, j/kJarkko Suvinen said:I smell somebody who hasn't played the game very much![]()
ryoken69 said:I smell a landlubber
Ahhh, another one joining the Forces of Fun! Most excellentChaingun said:I am quite sure I will defect to CK MP now when I have played the game for a bit. I'll really just finish my current EU2 MP games and after that it'll be CK MP all the way.
I am not sure what you mean with that, both CK and VIC are logical, there are not much inconsisties with either. The only real thing where I do not like the logic of CK is the fact that troops can be transported by navy an unlimited distance, I'd rather feel much more happier if there was either:HAL said:But in general, which game is more simple in play? I do not mean less to click, as cheech said, but which is more logical (?)
Jarkko Suvinen said:I am not sure what you mean with that, both CK and VIC are logical, there are not much inconsisties with either.
Jarkko Suvinen said:The only real thing where I do not like the logic of CK is the fact that troops can be transported by navy an unlimited distance
Ahh... well, it really depends on what you like. Victoria has lots of micromanaging, but good ledgers. CK lacks ledgers, so at times (in MP where you can't pause) it is a hard time to find for example the right person to the right positions, and there might be something important going on you'll miss when you try to decide who your next Spy Master will be or try to find a bride for you or something like that.HALNY (HAL) said:Logic was not good word. I more mean which one is more 'user friendly'
Yes, altough it is much less than on neutral/enemy land. I am sure if the attrition for long transports would be *much* higher we wouldn't see long naval transportsThere is no attrition thing?
Jarkko Suvinen said:Victoria has lots of micromanaging, but good ledgers. CK lacks ledgers, so at times (in MP where you can't pause) it is a hard time to find for example the right person to the right positions, and there might be something important going on you'll miss when you try to decide who your next Spy Master will be or try to find a bride for you or something like that.
Well, the game *has* a pause, but if you intend to play MP (be it EU2 or CK) with me or some other people who have rather aggressive thoughts on ***holes who keep pausing the game, then you'd better keep your finger away from that Pause-button. Nothing is more annoying than a **** who keeps pausing the game for everyone because the phone happened to ring, an event fired where you have to take the very difficult action to press OK, or some other "important" reason.HALNY (HAL) said:No pause?? Hmmmm that can be a little annoying.
Jarkko Suvinen said:Well, the game *has* a pause, but if you intend to play MP (be it EU2 or CK) with me or some other people who have rather aggressive thoughts on ***holes who keep pausing the game, then you'd better keep your finger away from that Pause-button. Nothing is more annoying than a **** who keeps pausing the game for everyone because the phone happened to ring, an event fired where you have to take the very difficult action to press OK, or some other "important" reason.
IMO, general rule for any MP: Don't pause, don't unpause. Only the host or GM pauses/unpauses. If you absolutely need to have the game paused, ask the host or GM to pause.