Compared to Victoria, CK is elegantly simple. I give you that. But then, compared to Victoria, ACTUALLY RUNNING A COUNTRY IN REAL LIFE is elegantly simple. So that is not a fair comparison. And most of the hell comes out after several successions when you have 100 people milling about your court and lots of vassals, children, and other family.
And I almost forgot, leader attributes are determined randomly. To my knowledge, you cant even design scenarios to have fixed attributes. That would make sense since the marriages are left to you. So when Castile gets 3 successive dipshit kings and England gets 3 successive bad-asses; it doesnt lend itself to balanced gameplay. Especially when (unlike in EU2), monarch values drive large portions of the game engine.
And I almost forgot, leader attributes are determined randomly. To my knowledge, you cant even design scenarios to have fixed attributes. That would make sense since the marriages are left to you. So when Castile gets 3 successive dipshit kings and England gets 3 successive bad-asses; it doesnt lend itself to balanced gameplay. Especially when (unlike in EU2), monarch values drive large portions of the game engine.