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Garnrag

First Lieutenant
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Jan 27, 2007
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This started last night - I can play just fine for any length of time, but if I try to load a save game it's an instant crash to desktop.

Error.log:
[texturehandler.cpp:165]: Couldn't find texture file: .
[texturehandler.cpp:165]: Couldn't find texture file: .

Graphics.log:
[provincetemplate.cpp:251]: Province 0 has invalid origin
[eu3graphicalmap.cpp:1802]: Invalid port location for province 1, center at 136,215, port location at 126.000, 277.000

Game.log:
[history.cpp:229]: Executing History from -1.1.1 to 2.1.1
[history.cpp:229]: Executing History from 2.1.1 to 1066.9.15

I'm playing with some minor mods (just adding a custom dynasty and characters. everything worked fine until recently), but disabling them definately seems to remove the problem. Could anyone help me trouble shoot the problem?
 
I had a few minutes to do some more testing this morning and I removed some changes to my mod files. The game no longer CTDs when i try to load the save, but instead I get a blank screen and a hang. Eventually the application closes without a warning or alert.

It occurred to me on the way into work that I attempted to define some DNA/properties for my custom characters that I haven't commented out yet. I'll try that when I get home and see if there's any better luck.
 
I was having the same issue with my CSE mod. Users were reporting CTDs or hanging when attempting to load games. I can almost 99% confirm that this is due to some faulty DNA/properties coding, as soon as I wen't through my databases and removed all of these codes the mod worked again just fine. Hope this helps.
 
Thanks, DanJonMin,

I had a look through my character file on my lunch break and my son's DNA string has only 10 characters to it.

I know that Vent_Gala's excellent guide says that there's only ten characters of data to a string, but the few Vanilla characters with bespoke DNA all have 11 so this seems to be the likely culprit. I've corrected the typo there, and if that works then I'll have a go at editing the save file to see if it can be corrected there. Fingers crossed...
 
Hurray! Editing the save file, I noticed that the DNA string for my son's character didn't include a closing ". I'm not sure if that's a result of his character file originally only having ten elements to the DNA string or if I'd left a quotation mark out of that file as well. It seems unlikely that it would have parsed in the first place, though.