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kelden

Sergeant
61 Badges
Nov 19, 2004
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Been playing the exiled mode but on turn 147 I have started getting an crash to desktop repeatedly due to an array overflow bug, any inclination on how long the eta for a fix or if there's anything I can do differently in my turn to avoid it would be awesome :D I have attached the full logic debug file and full DxDiag info. If there's anything else you need just let me know. I could upload the save as well if it would help.

Logic_Debug
Code:
272.2060: Source\actions\StrategicHelpers.cpp(285):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
272.2060: Source\actions\StrategicHelpers.cpp(285):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
272.2060: Source\actions\StrategicHelpers.cpp(285):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
272.2060: Source\actions\StrategicHelpers.cpp(285):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
272.2060: Source\actions\StrategicHelpers.cpp(285):   [Server][sendFogOfWarMap()] FOW has not been sent. playerType=Computer
272.2060: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionEndTurn
272.2060: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitsChanged
272.2060: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventDiplomacyRequestList
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitsAdded
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitPlaceChanged
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitsAdded
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitPlaceChanged
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventCitiesDataChanged
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventBuildingsDataChanged
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionChanged
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionEndTurnComplete
272.2220: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionBeginTurn
272.2380: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitsTaskChanged
272.2380: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventBuildingsDataChanged
272.2690: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventUnitsChanged
272.2690: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventDiplomacyRequestList
272.2690: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionChanged
272.2690: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventFractionBeginTurnComplete
272.2690: Source\Events\EventSender.cpp(45):   [ServerMsg][SendEvent()] <- EventQuestChange
272.3160: Array<32, 32, itemsize=1>: overflow 36 of 0

View attachment DxDiag.txt
View attachment LogicDebug.txt
 
Sorry for the delay, I decided to start another campaign while waiting and ended up playing that to the end instead (where I got another CTD due to unit couldn't be found). I tried loading this one back up, and yes it works if I load one turn back (so did the new campaign).

Hudel you can find them in Steam/userdata/{yourid}/205990/remote/saves.
 
All three of the same filename. Compress them with Winzip, Winrar or something similar to make your upload easier. :)