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I've tried playing your interesting mod in Vae Victis patched to v2.31 and immediately noticed two odd things:

1. Naval units take 1 day to build.

2. Merchant faction gain 2500% popularity due to trade routes at game start up, swamping the senate.

Are these anomolies due to the latest patch and if so do you plan a fix?
 
Cursus_Honorum_2.2 added to first post in this thread. It should be compatible with 2.32.

Future patches (if there are any) will almost certainly break the mod because of changes made to the /common/defines.txt file. If you have problems with any bizarre gameplay issues in the future, just replace the mod/common/defines.txt file with the current /common/defines.txt file and edit the following two lines:

Code:
18	#_CHDEF_AGE_OF_ADULTHOOD_

...

2 # _CHDEF_MINIMUM_JOB_TERM_

I rarely visit this forum anymore, so I cannot guarantee that there will be any future updates to this mod from me. But, because I claim no intellectual property rights in it, others should feel free to update/modify/utilize this mod as they see fit.