EDIT: The issue has been resolved, thanks!
Hello modders!
I want to create my own dynasty for the game. I've created a character, assigned him a dynasty and counties, everything works fine (I followed the instructions by ParadoxianLP)
So, I'm quite happy that I've managed that. But now I'd like to take it a step further and add a coat of arms of my own choosing. However, this has turned out to be quite the ordeal! I've found good instructions here and here. First, I tried to define my CoA through the variables one is given in the dynasties.txt (The corresponding instructions can be viewed in %gamedir%\interface\coats_of_arms.txt)
However, I couldn't really figure out how to do this, since the game always crashed when it tried to generate the crest. So I decided to took the (probaly better, anyways) other way, that of the historical dynasties, which have a defined CoA every game (If you have the DLC, that is). Since I can't find my dynasties.tga; I cannibalized the duchy flags. I chose the duchy of connacht (which is my Avatar). I then modified the dynasties.txt to point to texture 5, which I defined as follows in the coats_of_arms.txt:
This should have given me the flag of the connacht duchy as a dynasty CoA, right? Nope. This is what surprised me most: My new CoA was just the White&Blue of the flag! The bird and the arm have been removed ingame. How (or why), I cannot fathom. And this is what I'm asking of you: Can you help me understand this?
Hello modders!
I want to create my own dynasty for the game. I've created a character, assigned him a dynasty and counties, everything works fine (I followed the instructions by ParadoxianLP)
So, I'm quite happy that I've managed that. But now I'd like to take it a step further and add a coat of arms of my own choosing. However, this has turned out to be quite the ordeal! I've found good instructions here and here. First, I tried to define my CoA through the variables one is given in the dynasties.txt (The corresponding instructions can be viewed in %gamedir%\interface\coats_of_arms.txt)
Code:
705 = {
name="Rurikovich"
culture = russian
coat_of_arms = {
template = 0
layer = {
texture = 3
texture_internal = 39
emblem = 0
color = 0
color = 0
color = 0
}
}
}
However, I couldn't really figure out how to do this, since the game always crashed when it tried to generate the crest. So I decided to took the (probaly better, anyways) other way, that of the historical dynasties, which have a defined CoA every game (If you have the DLC, that is). Since I can't find my dynasties.tga; I cannibalized the duchy flags. I chose the duchy of connacht (which is my Avatar). I then modified the dynasties.txt to point to texture 5, which I defined as follows in the coats_of_arms.txt:
Code:
texture = {
file = "gfx\\coats_of_arms\\custom.tga"
size = { x = 1 y = 1 }
noOfFrames = 1
color = 0
emblem = no
random = no # Do not use for random CoAs
}
Last edited: