I have already made assets with custom lod's with blender and everything worked fine.
Currently i am working on a new asset with lod (tris 77, 128x128). I imported it in the asset editor and everything worked fine. The lod and the textures are properly loaded. The asset is saved.
Then i load a map to test the asset. The main model works fine and the lod loads the correct mesh, but the textures are completely distorted as opposed to the version in the asset editor.
When i now load the asset in the asset editor the lod texture is distorted, too.
Does someone know what is happening there?
Currently i am working on a new asset with lod (tris 77, 128x128). I imported it in the asset editor and everything worked fine. The lod and the textures are properly loaded. The asset is saved.
Then i load a map to test the asset. The main model works fine and the lod loads the correct mesh, but the textures are completely distorted as opposed to the version in the asset editor.
When i now load the asset in the asset editor the lod texture is distorted, too.
Does someone know what is happening there?