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Edix

Corporal
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May 16, 2016
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Hi,

I made a custom solar_system_initializer for sol for a custom empire. I copied the one in the solar_system_initializer folder and then edited it. And it works fine. Except for the fact that another sol will spawn in the galaxy, it can be the primitive one, or the tomb world one, not sure if there are more types. Is this a bug or is there something I need to set someplace to tell it not to spawn the other ones?

thanks,
Edix
 
Hi,

I made a custom solar_system_initializer for sol for a custom empire. I copied the one in the solar_system_initializer folder and then edited it. And it works fine. Except for the fact that another sol will spawn in the galaxy, it can be the primitive one, or the tomb world one, not sure if there are more types. Is this a bug or is there something I need to set someplace to tell it not to spawn the other ones?

thanks,
Edix
There's a bug in the vanilla game scripting that generates multiple Sol's. There's a mod on the Workshop that fixes it.
 
Or if you want to fix it yourself, the event that calls it can be found in common/on_actions/00_on_actions.txt

hashtag out the bottom line of this:

on_game_start = {
events = {
game_start.1

Or do whatever else you want. This is the file that triggers it. game_start.1 can be found in events/on_action_events.txt if you feel like modifying the actual event.