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The 2 biggest problem with cybernetics are they don't have good rush origin both hard reset and cybernetics creed skip bonuses or lock you in bad advanced government.

And cybernetics doesn't have any pop assembly only growth. Planet growth is capped so bonus to it wasted most of the time. You can't really keep up with bio or robot assembly
Mechanist are the best orgin to rush cybernetics.
I honestly think all authorities and ascensions from machine age could use a balance pass. Some are good, cybernetics has few stand outs like
Auth cyber dictatorial individualist.png
Dictatorial Cybervision,
Auth cyber oligarchic individualist.png
Oligarchic Overclocking

Any of the megacorp ones are interesting.

Cybernetic is, in general, the redheaded stepchild of The Machine Age, probably because it's a recent addition compared to the Big 3 ascensions - it was originally a transitional phase to Synthetic.
I honestly think that goes to the nanite ascension, which I have a suspicion was made last and had many last minute changes before it went live.
 
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I don't see why Hives can't research robotics if they wanted, or some equivalent to get machine points. Though it does feel like machine version of traits are either no better or worse than others. But since apparently the auto-modding traits all stock, it's kind of an important part of how cybernetic works (I have not personally tried this).
 
Mechanist are the best orgin to rush cybernetics.
I honestly think all authorities and ascensions from machine age could use a balance pass. Some are good, cybernetics has few stand outs like
Auth cyber dictatorial individualist.png
Dictatorial Cybervision,
Auth cyber oligarchic individualist.png
Oligarchic Overclocking

Any of the megacorp ones are interesting.


I honestly think that goes to the nanite ascension, which I have a suspicion was made last and had many last minute changes before it went live.
The best origin to rush cybernetics currently is fan spiritualst Broken Shackles with civil educators civilian spam (you get double unity from job for 20 years).
 
The best origin to rush cybernetics currently is fan spiritualst Broken Shackles with civil educators civilian spam (you get double unity from job for 20 years).
Yeah if your goal is purely speed, but you can get close enough with civil educators and mechanists. But it is more beneficial to rush mechanists to cybernetic extra trait points, and you can also get some of the benefits of a synthetic ascension(without the tree+special traits), with robot pops which build faster then normal.
 
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Yeah if your goal is purely speed, but you can get close enough with civil educators and mechanists. But it is more beneficial to rush mechanists to cybernetic extra trait points, and you can also get some of the benefits of a synthetic ascension(without the tree+special traits), with robot pops which build faster then normal.
If you want traits is better to go Overtuned you get more trait points picks and strong traits you can switch any time. Robots assembly for non robots became even worst with 4.0 now that you can build automation building ( and you get reduced upkeep with cybernetics rulers )
 
But there isn't thematic room for two pop modification ascensions. More automation and more megastructures IS an open design space though. People have talked before about having non-pop ascensions, like a Megastructural Engineering ascension where your actual pops aren't the focus, and Cybernetic could be made into that with high crossover on features it actually has already.
I'd personally consider turning Cybernetic into a brother ascension to the three biotechs and have it share flexibles with 'em.
 
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I'd personally consider turning Cybernetic into a brother ascension to the three biotechs and have it share flexibles with 'em.
That... is undoubtedly a decent idea for the current version, but for exactly that reason Cybernetic needs to get a niche of its own. It's so close to Biomorphosis that it doesn't stand on its own at all.

They could always split Cybernetic into two versions you choose early on, one mechanically augmenting biological pops to enhance them directly and one doing it to allow them to interface with machinery. That would relatively smoothly split into "the current version, with some major crossover with Biomorphosis and general improvements" and "megastructures/automation/ships controlled via Cybernetics," which may be the best of both worlds.
 
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I think that bio ascension could focus on increasing the extraction from planets. And cyber ascension could significantly increase the extraction from systems and megastructures, strengthening them and making them more accessible.So that you can make a choice based on the situation, whether you have large planets or systems with good resources.
 
If you want traits is better to go Overtuned you get more trait points picks and strong traits you can switch any time. Robots assembly for non robots became even worst with 4.0 now that you can build automation building ( and you get reduced upkeep with cybernetics rulers )
You get exactly the same amount of picks as a mechanist, but I do see your point about the overtuned traits. The reduction to the cost of Adaptive Frames is also very useful, and can be better output then automation buildings.
 
i think the answer would be just focus on what cybernetic was focusing before - efficiency per pop, lower empire sprawl, edict buff maybe some extra trait pick and point.

cybernetic hive individualist idea about higher deviancy, higher empire sprawl is cool thematically but it doesnt give enough. Research speed, maybe access to destiny traits for leaders and some extra efficiency would balance it out.

i kinda disagree about opinion that psionics is weakest. its still better than cybernetic. especially if you go all in with god emperor civics (divine conduit). just to be competitive you must do certain things correctly.