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In DAIM USA I made the AI build less ships, especially in the early years, and made it build more land divisions instead (but less garrisons). I tried to focus the research more on the interesting parts - although almost everything can be interesting for the US. ;) Apart from that there are a couple of other tweaks and changes. Expect a US AI that has significantly more divisions and is using them to make invasions - sometimes more, sometimes less, I got the impression the number of invasions by the AI is linked to the weather outside... :rolleyes:

Downloads:
Instructions/Notes:
  • if you only want to play with the modification for the USA AI, download the first and the second link and extract the two files into your HoI 2 directory (first the framework, then the AI, you'll have to confirm overwriting a few files)
  • you can use any of the six other DAIM sets (Germany, Italy, Japan, NatChina, Soviet Union, United Kingdom) on top of the framework if you like
  • if you want to play with all seven available DAIM sets, you can also use the third download link - extract the file into your HoI 2 directory
  • if you want to revert to the original 1.1 files, use the ai_backup.zip in the same way (last link)
  • the mod works with the 1936 and 1939 scenarios
  • only AI files and necessary switch events are changed/added, there are no artificial handicaps for the player - feel free to apply higher difficulty settings at the same time
  • ever since Europa Universalis 1, reloading from time to time seems to help the AI to do its job, I recommend reloading about once a year.
 
yualian said:
Good job... but, USA had built only infantries + garrisons.. she never build any armor, moterized, etc.... so, I fixed the production sequence by myself. :)
They should start building the more robust stuff in 1941 when decent models are available. But the exact composition of forces can still be improved, that's true. ;)
 
I'm not sure that this is something within the scope of DAIM to fix, but I notice that some countries, the USA in particular, loves to send out bunches of carriers with no escorts. In my current game they had a massive fleet of 350 ships, including 22 carriers, and are now down to 3 because they keep throwing these groups of 4-5 unescorted carriers at me, which I quickly sink.

On the good side, the US is invading places! China! Manchuria! French Indonesia!
 
I made the same observation: In the majority of cases the AI fleets are pretty balanced and make sense, but sometimes you stumble across the lonely carrier or similar things. Unfortunately the fleet composition cannot be influenced by soft AI modding as far as I know. :eek:o
 
Update

In the current version, the buildup strategy of the US has been changed: They'll now build industry for the first 18 months exclusively and start building up the military not earlier then 1937/38. The change has been made to postpone their buildup a bit and to give them even more industrial power for the later years.
 
I've been thinking about reworking the US AI myself for some time now, never got aroundto doing it. Just one question about DAIMUSA, however, when you talk about invasions, are you referring to those pin-prick single division raids against ill-defended regions, or co-ordinated, attacks on a broad front to accomplish strategic objectives. Plus, couldn't we up strat-attack values for strategic bombers so as to make 'em more effective OR increase their build-quota for UK/US and make Germany the prime target. Briefly: how about implementing a "Germany first" policy by the allies as historically.
 
Gkar I have a question for you which is something I ran into with the USA and why I changed it to build garrison units. In your sims is the USA AI (once at war) removing the units that are garrisoning his islands that are not garrison units? The reason I had him building garrison units was because the AI wont remove them off the islands were as regular infantry he does once he goes to war to launch invasions.

Curious as to what your results have been.
 
I had to answer this first because G'Kar is still in Italy. IMHO the game makes with garrsions what it want but not leaving in place.I've seen this with the british homefront garrisons from the gc1936 which appeard in palestine and burma but not stay at the home islands . I think G'Kar had similar eperiences

Spocky
 
He does move them when at peace but once he goes to war he usually does not move them as much but he does have a tendancy that if regular units are on the islands to take them and use them for invasions rather than leaving them there to defend it.
 
Exactly LOL, but was curious since you guys changed him to more infantry and less garrisons if you were seing the USA garisoning his islands less then once the war started.
 
Sometimes less but not reproducable. Less garrisons = less changes to use them wrong ;). Same like marines. AI use them only randomly .

Spocky
 
I'm currently playing a DAIM+Starfire N/F game as Germany. It is summer 1944 and I just annexed Canada and was thinking of taking out USA next. :p

It seems that DAIM USA has built a respectable army, some 300 divisions, so it's going to be fun, as Germany only has about 200 divisions.

But while building such huge army it seems AI has neglected to build navy (only 4 carriers and very little other surface ships). USA and Japan have been at war since 1942 and nothing much has happened on that front, besides Japan invading Philippines. I'm sure Japan is responsible for sinking many US ships, but shouldn't the AI replace those losses? Maybe adjusting army/navy ratio a bit towards navy for DAIM USA would be more balanced?
 
DAIM US Navy

The DAIM US Navy may be somewhat carrier light but it certainly builds enough ships: by late '43 the US had 29 BBs and 6 CVs, and plenty of others in my game.

Unfortunately after Germany annexed Russia at the end of '43 (I was Japan) the game repeatedly CTD'd. It was definitely a win for the Axis, but I was looking forward to going head-to-head with all those BBs with my combined fleets.
 
Horza said:
Unfortunately after Germany annexed Russia at the end of '43 (I was Japan) the game repeatedly CTD'd. It was definitely a win for the Axis, but I was looking forward to going head-to-head with all those BBs with my combined fleets.
You could try and overwrite the DAIM Germany files with the actual ones. There was a problem once with a CtD which was quickly solved by us, it might be the problem in your case. Perhaps the problem is not DAIM related, but I think it's worth a try.

The US building preferences are still arguable, but in my observation they are fitting well in most cases. It's hard to foresee all possibilities - with or without relative building preferences.
 
I played HOI2 v1.2 with DAIM bigpack as Germany in Normal/Agressive difficulty level.

I started the GC'36 and all worked perfectly : Japan invaded China, Italian performed well in North Africa, SU defended correctly the ground and USA built 300 inf divisions.
So I thought i would have a really hard second part of war with UK and USA.

And... nothing
USA only tried few kind of D-Day in Africa where Italian and Spain troops were chasing UK and SA last divisions. Those D-Days were always a kind of "Omaha beach" for computer: USA AI dropped 30-50 division on beach or in ports and just let them there, allowing me to encircle them and crush them.

Dunno if you already saw that and hope it will help.
 
alan_le_cowboy said:
I played HOI2 v1.2 with DAIM bigpack as Germany in Normal/Agressive difficulty level.

I started the GC'36 and all worked perfectly : Japan invaded China, Italian performed well in North Africa, SU defended correctly the ground and USA built 300 inf divisions.
thanks for the compliment ;)

alan_le_cowboy said:
So I thought i would have a really hard second part of war with UK and USA.

And... nothing
USA only tried few kind of D-Day in Africa where Italian and Spain troops were chasing UK and SA last divisions. Those D-Days were always a kind of "Omaha beach" for computer: USA AI dropped 30-50 division on beach or in ports and just let them there, allowing me to encircle them and crush them.

Dunno if you already saw that and hope it will help.

USA is really landing in Europe ?? :D
cool.
In most of our tests USA didn't even do that .

This sitting on beaches problem is known but we have little change to do anything against it because its in the hardcoded part of the AI were we can do nothing.

Spocky
 
G'Kar said:
Expect a US AI that has significantly more divisions and is using them to make invasions - sometimes more, sometimes less, I got the impression the number of invasions by the AI is linked to the weather outside... :rolleyes:

See what G'Kar ( who made DAIM USA ) writes to amerkan invasions

Spocky