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edit: I didnt get IC which would have improved the map, how does the DH map compare while leaving the original AoD 1.07 unmodded.

The DH map is vastly superior to the IC map (so is the vanilla map, come to think of it). Iron Cross adds stacks of provinces, which means theyr'e all really small, squashed up, and things look pretty messy once units get involved. Its really hard to hold a front, because of the sheer number of provinces you have divided you amies between to defend. Also really annoying is that none of the new provinces have IC or resources allocated, so all that extra terrirtory to fight over is essentially worthless.

DH adds provinces, but only a few hundred as opposed to the thousands in Iron Cross. However, they're added in intelligent places where it makes sense instead of just splattered everwhere the devs thought they could squeeze one in and still have the name be vaguely readable. All the new DH provinces have appropriate Infra, IC, and resources. The coastlines have also been redrawn to look more realistic, which makes it far more attractive to look at.

The DH maps killer feature though is that it uses a different method of calculating distance between provinces which accounts for the curvature of the earth, which leads to more realistic outcomes, particularly in the pacific. Unfortunately thats hardcoded, so the port to AoD will still have to use the vanillar calculations.
 
Thanks.

That answer summed it up to exactly what I had found out in reading some forum posts and comments in a few different forums.

Its really no problem to buy them both. I just do not have the physical time to put into all my different all consuming computer pursuits.
 
Sorry people for lateness but you know ~real life~ I'll try to get something out soon.

Could we get some screenshots as a teaser?

My changes right now are under the hood/ai files stuff, the mod as uploaded now will run so that gives you a pretty good idea and might even be playable with only humans so a screenshot wouldn't really show more ^-^

Could you give a rough ballpark as to how far along and how much is left to do. I was on the boat about getting DH, but since Mexbuilds map is still aways off, I would definitely get DH for the map port as a bonus. Been busy with WiTE and HOI3 w/ DiG and VWP mods lately. I think AoD is great and an improved map is what I have really wanted.

edit: I didnt get IC which would have improved the map, how does the DH map compare while leaving the original AoD 1.07 unmodded.

Thanks for your time on this.

IC is way too laggy and unoptimized, the DH map was designed with performance in mind.
 
Hi all,

I have a little AOD 1.07 MOD, and I have adopted the DH-Map to AOD (with all the other adopts ai,tech...). Regrettable I havent seen this thread bevor, so I had do all on my own (just did the 1936 scenario). Now it's working nearly perfect, except one little annoying thing:

There are some MapID's in the DH-Map (like ID129-Koblenz) which are not "accepted" by AOD. The province is playable and visible in the game, but the game doesn't accept commands in the *.inc files (like to add some "forts" or "bases") for these specific provinces. Also the "adj-defs.csv" (for the river connections) doesnt work for these provinces. But (and this confuses me a bit) the provinces.csv file does work perfectly - you can change anything for ID129 there, and the game accepts it.

Does any of you have an idea, why this is going to happen? Is there anything specific to the DH-Map, which could lead to these errors?
I have uploaded a sample of the already mentioned province Koblenz, as you see, all landconnections are normal but the river connections from the "adj-defs.csv" file are ignored.
https://rapidshare.com/files/1727048311/_Koblenz_ID129.jpg

Greetings
Decriser
 
DH adds some new Areas to the province.csv file. Compare the black areas that show on the map in AoD to DH and delete those. Either that, or you can use the province.csv file that me and Sid have converted already.
 
DH adds some new Areas to the province.csv file. Compare the black areas that show on the map in AoD to DH and delete those. Either that, or you can use the province.csv file that me and Sid have converted already.

Never expected something like that, spent several hours to make jamies map utilities work on the DH-map, which is also a bit tricky - only to find no clues there. You were absolutely right, the missing areas/regions resulted in the above mentioned error. I used your and Sid's province.csv to update mine, now its working fine. Thank you Josip for the quick and competent reply!
 
I can't get this to work...:(

First I tried to copy the DH map-folder over the AoD one, then unpacked THIS archive over the AoD folder. Now the game freezes while loading a campaign at 'initialising provinces'.
Second try: I didn't copy the DH map first and only copied the files from the archive over the AoD folder. The game stops working when loading a campaign again.

I tried this with an unmodded Aod + newest patch.

What am I doing wrong?
 
@josip
Yes I've already converted all files the game is fully playable. But I did only the 1936 scenario, because this is the base of my own mod. Secondly, I modified the AI Files and the AI SWITCH files - I tried to do it like the DAIM-Mod which existed for hoi2. That means my AI-Files won't give exact the result of the plain vanilla (standard) AOD Game. I don't know if you want that, for sure I would contribute the files.

@Affenklaus
Give the game some time to build up a new "navaldist.tbl" which is happening when it seems frozen at "initialising provinces". It usually takes several minutes.
 
Yes I've already converted all files the game is fully playable. But I did only the 1936 scenario, because this is the base of my own mod. Secondly, I modified the AI Files and the AI SWITCH files - I tried to do it like the DAIM-Mod which existed for hoi2. That means my AI-Files won't give exact the result of the plain vanilla (standard) AOD Game. I don't know if you want that, for sure I would contribute the files.

If you could upload your AI files, that would be great. We have everything converted except the AIs. If you're up to it, we can also start converting other scenarios? As I see on the DH forums, a tool for converting vanilla HOI2 scenarios to DH map has been released. That should make our life somewhat easier. :)
 
I'm back, was just about to resume work but if hopefully if the 1936 files are done that pretty much saves me a whole lot of work :) I'll check to see if they did whats needed. Right now I'm a little lost with my file tree so its gonna take me a while to get readjusted.

Edit: Your Missing the "switch" folder, and GlobalWar we need those I think.
 
wb Sid,

ad Global War: I think these are only needed for the "Global War" Scenario

ad SWITCH Files: I have changed/modded the AI Event Files and the AI Switch Files, they are now not usuable for the vanilla AOD.

We still could use the files for this project but then also my AI event files have to be used. It wouldn't be a 1:1 AOD conversion - the modded files could/would lead to a different game behavior. Hopefully you get my point.
 
The point is that while the game is AoD, the map is now Darkest Hour, which means we need to approximate as much of the DH AI files into the AOD files as possible, I do this by hand comparison of provinces ID for every individual files, so if I see 2 DH files and only 1 AoD file, I look at the AoD file and put inside it what best approximates it.

For example when it says "build_ic here" i'll aggregate the related provinces IDs as best as I can, either by looking at the DH files or the map itself whihch I have in windowed mode.

Also, SEA ZONES for the most part also need to be edited to conform.

Even if we get weirdness at first that's what betatesting is for, we wont get it 100% on our first try but as people test it we can fiddle with it and get behavior to be what we require.
 
Most interesting... I've been monitoring this thread since I love both AOD and DH. The DH Map is a beautiful one, as is also the E3 Map. No going back to vanilla map! But after installing the DH-to-AOD files in this thread, I've been able to quite easily use the original unmodified AI files from the DH full install, plus the lastest official beta patch, directly in AOD, without any problems at all (except two minor adjustments to the SOV and USA ai files, blotting out the respective liberate_nation lines). This has the advantage that all of the ai province ids are already for the DH Map; the only thing is making adjustments as desired by the player: build priorities, tech apps (which do probably need an overhaul to match more precisely AOD tech numbers, even AOD modded techs like my own), etc. But the original DH full AI files themselves do indeed work in AOD adapted DH Map, that's to say: the game certainly starts up and plays, that's my point here.
 
k i kinda lost track of what files I was modifying so this may take a while.
 
I just had a wild idea - what if only provinces with beaches and those who already have ports are adjacent to a sea province. This way a paradrop on a undefended province without beach couldn't be supported with divisions unloading with full org from nerby transports. It sure sounds realistic that you can only perform unloading operations when there is a harbor present. When a province has a beach but there is no harbor there should be some org lose.