You mean, China as leading tech developper? I am not against, I just wanted to give a first suggestion on how the world was different than in ftg time span...
However a two speed tech research would be at least preferable. The world never progressed uniformly.
Ok, I will be waiting for concrete suggestions then. I would like to concentrate on the 1102 scenario myself.I don´t disagree with him. China was the most advanced nation back then which had gunpowder, paper, paper money etc. long before anyone in Europe thought about it. However simply giving China the lead in technology would result in a chinese blob over asia. So China would need to be preoccupied with their internal revolts just like in AGCEEP to prevent them from using their technological lead for a world conqest.
By the way, you are aware that tech groups are fully moddable in FTG, right? I ask because of the suggestion in post #216.
Code:
#Tech Groups
#Tech Groups must be uniquely named.
#tech_speed = X.XX Global Modifier. Must be positive: 1.00 means normal speed and under 1.00, lowered speed (default is 1.00 if not specified). See Religions DB file for other tech speed modifier.
#-----------------------------------------------------------------------------------------------
latin = { #Default
tech_speed = 1.00
}
orthodox = {
tech_speed = 0.90
}
muslim = {
tech_speed = 0.80
}
china = {
tech_speed = 0.60
}
africa = {
tech_speed = 0.40
}
exotic = {
tech_speed = 0.10
}
#-----------------------------------------------------------------------------------------------
Ok, but like I said before, concrete numbers and, even more, modified files would help. If I had more time, I would have taken care of this long ago.In the vanilla and AGCEEP game the shock and fire values of artillery rise with discovering new land technology levels. The siege bonus however stays the same during the whole game and is only dependant on the number of artillery present during a siege:
http://forum.paradoxplaza.com/forum/showthread.php?37492-Siege-bonus-from-cannon
Which means that you can lower fire and shock values to any low value you like to represent that medieval "siege engines" were even less moblie than artillery and still have the same effect for "siege engines" during sieges.
Actually vanilla artillery has Fire values ranging from 0 to 80000, and Shock values from 440 to 9250. DoK has Fire from 1000 to 2000, and Shock from 250 to 500. What would you suggest?