From what I have seen in current DOK files the concerned events deal only with Arnulf's descent to Italy because of Guido's imperial aim.
Either I was not aware of Formosus' call or I planned to add it later and forgot. There is no contradiction making the current events triggered by a PAP event.
Should we also provide an event of vassalization of Berengar to Arnulf?
- That vassalization should be a couple of years before. (chain of events no. 1)
- Pope Formosus calls for Arnulf against Guido's imperial aim (chain of events no. 2 as per last post)
- ITA will have an event to break vassalage when Guido (Wido) becomes King of Italy. (chain of events no. 3 dealing with current GER_205016, ITA_228000 and the other events connected with this one)
- Guido's puppet pope Stephanus VI processes Formosus (chain of events no. 4 as per last post)
Sounds good!
I need to better understand current events dealing with the anarchy in the KoI.
Do not hesitate to ask questions here as some events still lack descriptions.
Is there a MUS file too in this mod to simulate decisions made by a Pope even when PAP is not in game?
Not yet but we could use the MUS tag the way AGCEEP does.
Actually there shouldn't be any election at least until 1356 Bulla Aurea in the way we know for FTG.
We could however simulate the HRE military access by event. Each historical country within the HRE historical boundaries should be obliged by event to grant military acces to GER troops: action A granting MA, action B, bad relations, GER CB upon them and maybe the refusing country declaring war to GER?
Definitely, 1356 was the date I had forgotten but I remembered it was outside our timeframe. I am not against such events but how many would you need to script, only one by country in 962, or one for each country every time a new emperor is crowned?
About Hungarian raids in Italy, yes I was thinking about province or country specific events. But we also need events where Otto defeats the Hungarian at Lechfeld in 955. Those events should give a boost in stability, more centralisation, more monarch stats and very good relations with the Pope. We need to draw up something about these wars...
About your post in the Commands and triggers thread, too bad that this would not work. Still, I am not sure we need that for Hungarians in Italy because I remember reading that they were used by Italian princes against their rivals, Berengario in particular, so they did not strike randomly. I will try to find the book I had which mentioned this and give more details in my next post.
About the Lechfeld, events about battles are always a problem, as they were in AGCEEP, because you can never be sure how the game situation and the historical one will diverge when the event fires. Still, I agree that something should be done about the German-Hungarian wars. There was another important battle, a Bavarian defeat if I recall correctly, in 907. Also, the German princes often tried to use the Hungarians, just like the Italians did. I still have to get them settle in Pannonia and destroy Moravia when AI-driven.
Yes, I see there is no coded non-dormant monarch between 6th dec 963 and 17th march 965. I can't remember what happens in case PAP becomes independent in this time span.
I will look into that. Many monarchs in that era were still elected, not only the Popes, and when the gap between a monarch's death and his successor's appointment is too large, about a couple of months, I have usually put an "Interregnum" monarch. Francia starts with one for instance.
To answer your question, I always heard that the engine does not care about deathdates so I believe it will take the monarch with the latest startdate before the scenario starts, regardless of the deathdate.
I have read through the first events in GER, ITA and SPL files. They all have as condition the control of Pavia in order to inherit ITA or to change current monarch.
Since those were times of anarchy, why not simulating the loss of power by Guido or Berengario with events testing if capital city or "some of" key provinces are controlled by rebels. Apart from war commands to each other, that also means a big series of province revolts and country or capital province revolt risk dramatically increased for short periods.
We could do that. Of course, while making it easier for the AI to get historical results more often, we would still have to keep it possible for a human player to keep his monarch, Berengario or Guido.
We also need ai only driven actions in case of inheritance commands in which the human player is involved.
I kind of hoped that those were already covered. Did you see any inheritance event that could have the AI inherit a human player?
Apart from this, I have found difficulties in clicking above Venice capital city and so I prefer to right click on the province and look for "view capital" in order to read current monarch. Is this a known map issue?
EDIT: what about changing the coordinates of the city circle in the map? A bit more off-shore would be perfect! The city in on the sea, afaik... ;-)
I will try to take care of it in 0.49.