Hey,
The wiki says the game supports DDS image format files. However when I'm trying to import mines from PS using Nvidia's tool, either as a diffuse or as a colormap, I get an error message. I've tried all combinations (DXT1, DXT5, with or without mipmaps, and different color tables is PS like RGB, grayscale, indexed color, etc), and I either get an error message, or there is no such message but the texture would not display.
Nvidia's toolset is the latest available version, and I've already used it to export dds files to OMSI, and it works perfectly for that purpose, and there is absolutely no fiddling around, the game just takes the textures without any special setup in PS prior.
The wiki says
'For assets importing, standard image formats such as png, jpg, bmp, tga, dds, raw, r8, r16, and tiff are supported, but depending on the tool you are using those with, only a subset may be available.'
I know that the game probably downconverts every user inputted texture to dds anyway, but I want to have more control over the process by making my own dds files.
Is there anyone more knowledgeable than me could point me to the right direction? Thanks
The wiki says the game supports DDS image format files. However when I'm trying to import mines from PS using Nvidia's tool, either as a diffuse or as a colormap, I get an error message. I've tried all combinations (DXT1, DXT5, with or without mipmaps, and different color tables is PS like RGB, grayscale, indexed color, etc), and I either get an error message, or there is no such message but the texture would not display.
Nvidia's toolset is the latest available version, and I've already used it to export dds files to OMSI, and it works perfectly for that purpose, and there is absolutely no fiddling around, the game just takes the textures without any special setup in PS prior.
The wiki says
'For assets importing, standard image formats such as png, jpg, bmp, tga, dds, raw, r8, r16, and tiff are supported, but depending on the tool you are using those with, only a subset may be available.'
I know that the game probably downconverts every user inputted texture to dds anyway, but I want to have more control over the process by making my own dds files.
Is there anyone more knowledgeable than me could point me to the right direction? Thanks