• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gunthah

Major
83 Badges
Aug 22, 2012
617
526
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV Sign-up
  • Stellaris: Federations
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings III Referal
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Imperator: Rome Deluxe Edition
  • 500k Club
Playing as an administrative ruler, any city or castle barony you hand out also gets admin government. The problem with this is that this government type just doesn't create an heir, so every single time each admin barony vassal dies the city/castle keeps bouncing back to you. If you build a handful of cities/castles you'll keep getting this throughout your game.

The issue is that nobody bids for those barony titles, so every single time you have to hand them out again and again. This would solve itself if castle vassals just got feudal and city vassals got republic government, as with feudal government.
 
  • 11Like
  • 1
  • 1
Reactions:
I personally never ran into this problem because I tend to hold most holdings in my counties directly, but I do think there should probably be some way to automate the regranting of county- and barony-tier titles in admin. I am not sure if making cities republics and castles feudal would be the best way to go about that though. I would prefer to keep them as admin government.
 
  • 1
Reactions:
I personally never ran into this problem because I tend to hold most holdings in my counties directly, but I do think there should probably be some way to automate the regranting of county- and barony-tier titles in admin. I am not sure if making cities republics and castles feudal would be the best way to go about that though. I would prefer to keep them as admin government.
Making cities not held by the county holder a republic is probably the best. Since the city baronies in game are mostly undefended, delegating responsibility to local magistrates seems reasonable rather than having to constantly replace the dead barony holder with random character. Castle holdings are more important and should not be feudal given in administrative government.
 
  • 8Like
  • 1
Reactions:
Making cities not held by the county holder a republic is probably the best. Since the city baronies in game are mostly undefended, delegating responsibility to local magistrates seems reasonable rather than having to constantly replace the dead barony holder with random character. Castle holdings are more important and should not be feudal given in administrative government.
I wish all Administrative Baronies behaved like Republics for succession purposes. And that's including lay clergy Temples. Game shouldn't even waste processing power by making them part of the bidding game and I can buy into the notion that administrative barons are too small to be more than just bureaucrats who are succeeded by another appointed bureaucrats.
 
  • 1
  • 1Like
Reactions:
That's pretty much what happens in my games? I somehow have all city barons being republican, this is not the case for you?
That is probably because they are the default cities that were there from the start, so they have republican government. If you create a new city or revoke it, when you hand it out again it gets administrative government.
 
This issue is related to another issue where most of the times when you give an administrative title, whether barony, county or duchy, your vassal doesn't get married, so they don't have an adult heir to take over by the time they die, as children can't inherit in administrative governorships.

Going through the memories of these characters I've observed they tend to not get married for 10 years and then immediately get married. Maybe they are mistakenly getting that limitation that your relatives get when you hand them a title, unless you mark the checkbox so they can freely get married.
 
  • 2
Reactions:
I wish all Administrative Baronies behaved like Republics for succession purposes. And that's including lay clergy Temples. Game shouldn't even waste processing power by making them part of the bidding game and I can buy into the notion that administrative barons are too small to be more than just bureaucrats who are succeeded by another appointed bureaucrats.
For less military strategic holdings like cities and temples (if lay clergy), the republic rules should apply if not held by governor directly. Castle Baronies and counties should follow the administration rules.
 
  • 1Like
Reactions:
It’s the same thing. In admin you can’t manually hand out cities. When you generate a vassal they get admin government. Not republic. I wish they got republican government as you say.
Yeah that's correct, just checked out.
Still i got a lot of republic barons. I think after waging holy war you get republic barons automatically in conquered lands. Don't know otherwise.
 
  • 1
Reactions:
The thing that pissed me off is that I can give baronies to guests, but not courtiers? Like, what is up with that? It's infuriating to me.

This is such a fun mechanic, but they really botched it with all these micro-changes. Also, not allowing Tours is a dick move considering people get the DLCs for it.... now can't play it and have Admin gov at the same time.

The players are asking for a good way to weave DLC mechanics into vanilla, but here Paradox is removing DLC contents from other DLCs. I don't buy the justification that 'emperors don't get out to have tours' there are records of them doing so. Hell, they still allow Inspection activity.
 
  • 1Like
Reactions:
The thing that pissed me off is that I can give baronies to guests, but not courtiers? Like, what is up with that? It's infuriating to me.

This is such a fun mechanic, but they really botched it with all these micro-changes. Also, not allowing Tours is a dick move considering people get the DLCs for it.... now can't play it and have Admin gov at the same time.

The players are asking for a good way to weave DLC mechanics into vanilla, but here Paradox is removing DLC contents from other DLCs. I don't buy the justification that 'emperors don't get out to have tours' there are records of them doing so. Hell, they still allow Inspection activity.
Although I too don't like that tours aren't available as admin, I admit it makes sense, as tours, as they play out, feel like engaging in internal diplomacy with your vassals, when admin realms imply that there are communications going on behind the scenes between the court and the provinces and that governors are just bureaucrats placed there by the court, not rulers that can, for example, decide to pay you tribute or not, as happens during tours.
 
  • 1Like
Reactions:
Although I too don't like that tours aren't available as admin, I admit it makes sense, as tours, as they play out, feel like engaging in internal diplomacy with your vassals, when admin realms imply that there are communications going on behind the scenes between the court and the provinces and that governors are just bureaucrats placed there by the court, not rulers that can, for example, decide to pay you tribute or not, as happens during tours.
Maybe just taxation tours should be blocked. Heraclius went on tour after his victory. Admittedly, tours after Arab conquest didn't really happen, but it shouldn't be 100% blocked.
 
Personally I don't have that problem, even if I revoke every barony I can, but when administrative I tend to hold a tall demesne and distribute the extra county to the rest of the house, so the house as a whole generate more influence.
 
Personally I don't have that problem, even if I revoke every barony I can, but when administrative I tend to hold a tall demesne and distribute the extra county to the rest of the house, so the house as a whole generate more influence.
And I would never do that. I tend to hold a very tight amount of county and only let my families hold baronies.

Even if you don't have that problem personally, not letting a person grant barony to courtiers, but guests can, is a huge oversight. It's not fun, it's frustrating. There's nothing about this that is sensible. I think they either forgot to fully remove this feature with others, or they did not fully implement whatever is a part of it.
Although I too don't like that tours aren't available as admin, I admit it makes sense, as tours, as they play out, feel like engaging in internal diplomacy with your vassals, when admin realms imply that there are communications going on behind the scenes between the court and the provinces and that governors are just bureaucrats placed there by the court, not rulers that can, for example, decide to pay you tribute or not, as happens during tours.
This is where I got an issue with it. They didn't replace it with something else that makes me feels connected to other lords in my realm, as it should. If I don't come to them in Tours, there should be a specific event where they all, or most, come to me. I can envision a big meeting every half a decade where all lords come to meet their emperor(s) and have a meeting while feasting. The lords that can travel to me get influence while those who can't or deny it, loses it. And in this meeting, I can address specific issues, or worsens them, and get hooks/relations.

I guess this will be added to Hegemony, since this is also something Chinese emperors do, but more frequently. If so, then it better be something that Admin gov can take too, because Chariot races are tedious for me without the other lords participating. It's one of the worser activity due to how many characters it generated in my court randomly. I think it's most players' habits to get rid of randos in their court, so this is a nightmare activity.