Ok, I have a question for all you MP players:
In one of our recent ongoing MP games we have had a couple of players who had some stability/connectivity problems and were being dropped frequently (like every 3 years or so).
Before being made aware of the colonization/save bug I had no problem with this, we had made compressing and passing around the save file by ICQ a science and restarts only cost us about 5-10 minutes of play time.
However now that I'm aware of this, I am wondering how to handle this fairly? Personally I am playing a semi-colonial nation (France), so this is hurting me, but some nations like Spain and England are getting hurt much worse. Those nations would like to continue playing for a year after a player drop so that their colonists can complete their missions.
On the other hand, a year with no player control (or even AI control!) for a smallish nation could seriously hammer them, and put them at a serious disadvantage. Personally I have been thinking that the cost to the unplayed nations is much too high, and have been supporting the idea of saving immediately that we are aware of a player drop. However I am well aware that this isn't fair to colonial nations.
What do you all think? How should this best be handled? I am truly at a loss. The cost to the primarily colonial nations has been very high (at a guess, they probably would average 2 or 3 colonists being lost per crash), but losing a year of control could be a death sentance to some countries, especially if they are only getting to play 3 years out of 4.
In one of our recent ongoing MP games we have had a couple of players who had some stability/connectivity problems and were being dropped frequently (like every 3 years or so).
Before being made aware of the colonization/save bug I had no problem with this, we had made compressing and passing around the save file by ICQ a science and restarts only cost us about 5-10 minutes of play time.
However now that I'm aware of this, I am wondering how to handle this fairly? Personally I am playing a semi-colonial nation (France), so this is hurting me, but some nations like Spain and England are getting hurt much worse. Those nations would like to continue playing for a year after a player drop so that their colonists can complete their missions.
On the other hand, a year with no player control (or even AI control!) for a smallish nation could seriously hammer them, and put them at a serious disadvantage. Personally I have been thinking that the cost to the unplayed nations is much too high, and have been supporting the idea of saving immediately that we are aware of a player drop. However I am well aware that this isn't fair to colonial nations.
What do you all think? How should this best be handled? I am truly at a loss. The cost to the primarily colonial nations has been very high (at a guess, they probably would average 2 or 3 colonists being lost per crash), but losing a year of control could be a death sentance to some countries, especially if they are only getting to play 3 years out of 4.