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Slaughter

Lt. General
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Apr 25, 2009
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I am surprised nobody said this, but guess I have to be The Voice of the Community Here and say what should be obvious, but seemingly ins't.

Make. The. Game. Be. Fast.

Late-game lag almost killed CKII.
Most here remember the horror of playing CKII before the Reapers' Due optimizations. At a certain point, the game pretty much could't run anymore. Now, the game is faster than ever, thanks to all the optimization since. This is good.

But... let's skip the part where it takes years for the game to become faster, and please just have it a fast game out of the gate?

For example, my PC meets the minimum system reqs for CKIII. This should mean that CKIII can run in my PC with lowered graphics (but who cares really?) but no/minimal lag. I am making a satisfactory graphics trade off, and I don't mind, so this is correct.

What is not correct? The clown-show re: Performance in Stellaris. I like Stellaris, really do, but its performance is and always been horrible. I've seen people with borderline NASA computers complain about it. Its a disaster in the performance aspect, folks.

64bits being the default for CKIII is a good sign.

In short: Optimization should be a vital worry and always prioritized.
 
I just made a thread about choosing to disable parts of the map so that regions far away don't have to consume CPU power when you don't intend to ever interact with that part of the map.
 
For example, my PC meets the minimum system reqs for CKIII. This should mean that CKIII can run in my PC with lowered graphics (but who cares really?) but no/minimal lag. I am making a satisfactory graphics trade off, and I don't mind, so this is correct.

Unfortunately, due to a hell of a lot of calculations being CPU-bound, not GPU-bound, dropping your graphical quality may not decrease lag.
 
Yeah uhh CK isn't exactly graphically demanding. You can probably play it with integrated graphics and performance wouldn't change.

But seeing how CK2 has 64bit beta to improve performance makes me wonder if that fixed late game performance for you? Plus CK2 is apparently an absolute mess with its codebase hence the need for CK3. It's being held together with spit and duct tape as they said. Performance in late game is pretty much a side effect of that. So I'd imagine the main reason they are making CK3 is performance as CK2 cant handle that much more DLC.

I'm not sure if CK2 64-bit patch did much though, because the game never had bad performance late game for me. I can play from the start date till the very end and suffer no slowdown. But I got a decent PC. So I'd like to hear how the recent beta patch helps if at all.