First of all i want to thank you for your work! I am sure you prevent a lots of bugs from geting released and its a ungratefull task anyways. If you make a good job no one will notice you but if you miss some bugs you will get blamed for it (at least from the custom side).
I personaly have never done QA or proper beta testing so i was curious how is the QA of PDX working.
Maybe i will understand better why you catch some of the bugs and why others slip through your net.
Because is hard to understand why bugs like a non working ethic drift in stellaris can pass unnoticed or new features dont work proberly like tributary break away two years after the peace deal in EU4. As a customer i allways think someone must have noticed this, or have they never tried to do that?
Edit: Or was it just labled as not show stopping and if how are you deciding what is and what not.
I asume you are not just playing the game and instead are geting checklists with "do this and check that". So if something slips through its more because it was not on a list rather than an oversight from a tester? And i would even dont blaime the list guys / girls for that (you cant allways imagine what players are going to do or what change can influence an other unintetioned part of the game)
I also asume its due to the hot code, something you checked off today as working can be broken tomorrow because of code changes?
So how does PDXs QA work?
I personaly have never done QA or proper beta testing so i was curious how is the QA of PDX working.
Maybe i will understand better why you catch some of the bugs and why others slip through your net.
Because is hard to understand why bugs like a non working ethic drift in stellaris can pass unnoticed or new features dont work proberly like tributary break away two years after the peace deal in EU4. As a customer i allways think someone must have noticed this, or have they never tried to do that?
Edit: Or was it just labled as not show stopping and if how are you deciding what is and what not.
I asume you are not just playing the game and instead are geting checklists with "do this and check that". So if something slips through its more because it was not on a list rather than an oversight from a tester? And i would even dont blaime the list guys / girls for that (you cant allways imagine what players are going to do or what change can influence an other unintetioned part of the game)
I also asume its due to the hot code, something you checked off today as working can be broken tomorrow because of code changes?
So how does PDXs QA work?
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