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Mar-R.

Corporal
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Apr 15, 2022
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I'm going to rant a bit about the reload feature in debug mode.

I'm sure I'm not the only one who feels the pain of having to restart the entire game for every little change made to the game file to take effect; especially when the load time of the game becomes increasingly longer with each DLC added, and that's reading from SSD. Slowly but surely, debugging is becoming more waiting and less testing and fixing, and I'm the kind to rid of every fixable error there is in the log however minor they may be. It used to be that we can reload on_actions on debug mode, which I liked to use as a place to test of triggers and effects, as a way to almost simulate event chains; now, we can no longer reload on_actions: why? Just why? Isn't this partly the purpose of the debug mode, to make debugging easier? So why is it losing feature helpful to that cause? What good reason is there for one to implore this removal? I am not understanding.

TL;DR

reload on_actions is not longer a valid command in debug mode, which has, personally, made debugging significantly more tedious.
 
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it's very weird
the workaround is to use scripted effects and triggers in on actions. They now reload without problem, surprisingly.

We can? It doesn't show in the debug mode: type "reload common" and tap to see all options. This is what I get.
1711739378852.png


Or do you mean the triggers and effects get reload automatically? I highly doubt this to be the case.
 
Or do you mean the triggers and effects get reload automatically? I highly doubt this to be the case.
yes, they reload automatically, at least scripted effects do. As long as you start the game with -develop launch option.
You used to have to save the file that used the scripted effect, but now that's not necessary.
 
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yes, they reload automatically, at least scripted effects do. As long as you start the game with -develop launch option.
You used to have to save the file that used the scripted effect, but now that's not necessary.
That sounded like music to my ears. Thanks for letting me know.
 
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