• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

mellester1

Corporal
15 Badges
Oct 11, 2018
42
1
  • Europa Universalis IV
  • The Showdown Effect
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
I am trying to edit the party types. I am looking for tools to discover the scope variables available to me
for example I am trying to find out how to debug the scope party types are defined in.
For example in common\party_types\00_default_republic.txt
There is a religious_party. I can modify this before game launch to disable or modify the party bonuses per republic type. As in give one republic better bonuses for 1 party then another goverment type.
This is a static change. I wanna do it more dynamically

My question is how to find out in what scope this block is triggered in.
How to find out if I can use say a party leaders skill in oratory to increase or decrease the bonus.
Like how can I debug so that I can find out how to refer to the party leaders oratory power.

because I don't know if I must make a variable called party_1_bonus. Then on every election of a party leader change this variable or if can directly change the Bonus of a party in the election pulse?