• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
While in peacetime, the Allies suffer huge penalties to actual IC to simulate factories producing goods and services for the nation, that's fine to me.

Now, instead of being stuck in a mobilization and generic 'on/off' nature of industrial capacity, why not have events that modifies the actual IC and other modifiers to simulate situations the nation may be facing?

Example:

Peacetime - Commercial economy. Money production boost, actual IC penalty, unit build times penalty, -3 dissent on activation.
State of Alertness - Military build-up economy. Money production penalty, actual IC nearly normalized, unit build times slight penalty. +2 dissent penalty when at peace.
Mobilized Economy - Nationalized economy. Money production penalty, consumer goods demand rises, unit build times normalized. +5 dissent when at peace. -1 when at war.
Total War Economy - Militarist Industry. Severe money production penalty, actual IC slightly boosted, consumer goods demand rises sharply, unit build times decreased. +15 dissent when at peace. +5 when at war.

During the typing I remembered the Hearts of Iron III attempt to replicate something along the lines of mobilized economy and other factors.

Is there a way to get something along these lines into DH? Peacetime IC on/off is rather... inaccurate.