• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Chipawah

Second Lieutenant
1 Badges
Dec 3, 2007
140
9
  • Hearts of Iron IV Sign-up
I've run into a problem with a game coming to a stalemate because all the major kingdoms and duchies have their demesne spread across such a vast area.

Taking the most extreme example of Hungary in my game they had a province on the west coast of africa, three provinces on the very eastern edge of the map, two in crimea and a couple of their core provinces. Occupying and holding these provinces to force an unconditional peace is next to impossible, especially for the ai, so Hungary ends up in wars that last forever and only lead to white peaces or at the most some claims given up in the end.

Using the same conditions as those events that occur when a province in your demesne is too far I am thinking of adding an event that looks something like this:
A distant province demands local leadership!
-Give in to demands
Lose 25 prestige
A new dynasty is created and installed as your vassal in x
-I will set up a vassal of my own
A courtier is installed as count of x
Peasant, Burgher, Clergy and Nobility loyalty -0.50
50% revolt occurs in x
-No, these are MY lands
Peasant, Burgher, Clergy and Nobility loyalty -0.50
25% No effect
50% Revolt occurs in x
25% One of your provinces has declared independence

Does anyone have a solution how I can get that last effect to trigger (a province becomes an independent county, a new ruler from a new dynasty created, former ruler receives a claim on the county), it must be the same effect that happens if rebels occupy a territory long enough but I can't really figure out how this works.

This should take care of those widespread demesnes over time leading to them either becoming independent or vassals.
 
Wise men (modders) have written such events :D
Check out the Deus Vult Improvement Pack (DVIP), it comes with such an event that says "It is difficult to control the province when you are too far away" and puts the province into revolt and looted and adds crime buildings so it basically reduces the income from that province to near nil. The AI will often grant away a province giving no income, it takes time however since the event is random. If you look through the mods forum I'm sure there is a thread about it somewhere...
 
Option 1 is not possible with the current event commands

Option 2 is not possible with the current event commands

Not all things in option 3 are possible with the current event commands

See this thread/event on what is possible to simulate something like you want