Defeat Before Dismemberment - Rules discussions thread.
Rules:
The following is forbidden. The list is probably not complete.
The following is allowed:
Rules:
- Obey the GM. He is your King and Absolute Ruler.
- Vassals not allowed for nations 0-7 CENTRALIZATION. Nations with vassals ending a session at <8 CENT will lose their vassals. Exceptions will possibly be made for nations with small starting manpower up to the discretion of the GM. See rule 1.
- The GM reserves the right to edit out the effect of a bug, when he thinks this is necessary. See rule 1.
- Naval nations (nations with the land/naval slider below 5) aren't allowed to sign TA's with other human played naval nations. This to break the traditional trade blocks and promote trade wars.
- Using certain exploits is forbidden. See below for more details:
The following is forbidden. The list is probably not complete.
- Attacking an enemy fleet with pirates, as well as comparatively very small fleets, only made to inhibit loading/landing.
- Releasing one or more vassals during wartime, to hinder an enemy.
- Force-burning of manufactories, i.e. repeated move and halt orders to an army in a province with a manufactory.
- Using lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exception is using lag diplomats to send cash).
- Declaring a 'fake' war on a country, with the aim to:
- Increase the stability of the nation you declare war on.
- Change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
- Exploiting Simultanity: Using the game engine to break a deal, that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
- Converting from Catholiscism to either Counter-reformed-Catholicism or Protestantism and then switching back to Catholiscism before the Edict of Tolerance.
- Cancelling being the vassal of another player within 10 years, except when an event allows you to do so.
- Vassalizing countries when you are below centralization 8 (EXCEPTION: Brandenburg)
- Avoiding the Spanish bankruptcy events, by giving/selling/ceding in a fake war/revolting away the trigger provinces to another country.
- Trading maps with the AI.
- Sending loans to the AI.
The following is allowed:
- Breaking a truce, even when at negative stab.
- Not leaving a human alliance, despite the alliance leader asking you to do so.
- Landing armies in the port of a country you are in war with, because you still have Military Access.
- Sacking capitals for maps
- Stealing sieges
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