Defeat is Certain
To be considered:
You must know this thread is made to make recruitments, to express Eu2 ideas, to comment. Summing up, to participate.
Data:
Sessions: Saturday's 17:00 Cet till 21:00 Cet
Rules' Modifications:
1)Map tradding available (with Ai and humans), simply! we're investing to have maps... You should know how to defend your interests! for example, Spain uses not to give maps to his allies in order to protect their colonies. Some countries would give maps for other reasons or not, this should be a perm decision (not a sub's one of course)
2)Allies + countries in cooperation can only demand less than 100 % (war points that can be traded for bounties and territories) in a war (as total)
3)Rule 2 can be ignored since it's a right invaded countries can use or not depending of circunstances. for example: a country can peace out in a stab hit or it can reach an agreement as separate with an enemy country. Of course this doesn't mean the rest in war can't obtain 100, the 100% is still there to be taken (that will provoke 2 ways to fight wars: 1st way this rule will foment cooperation, that means allias and cooperants will peace together if they think they may end a war, as winners or losers. 2nd way, it will foment distrust, some countries use to lie! (cultural thing or the dictator of the moment, in this case, a player ) and it's better to keep them out of a common peace agreement no matter if they are helping! they could betray you as well! they could peace out in the worst moment for you and your allias, it's better to keep distance.)
4) A country can't be forced to peace out for more than 100 percent, no matter if it's in -3 stab and having -99 in a war. (they know what they are doing, if they want to cause a civil war or a government falling, let him to do so, it's their own risk) Personally If i see I'm gonna be stab hitted, I'd have a B plan, if not, tell your allias you're in bad shape, or take risk and accept a pair of stab hits, but don't take many stab hits! you can't sacrifice your country for your allias if you see your allias aren't doing anything to revert the situation)
5)A country can be forced to peace for more of 100 % in a war if 100 war points are archived. (this is obviously a crazy situation, this means a country took toooo much risk that it's now under occupation, you're dead and pray your enemies have mercy on you! 100% = your national cores under occupation too.)
6)Truce can be broken (I love this strategy, Russia uses it all the time with Poland, the secret is: why not taking -5 stab if you can get a lot of provinces of it, the enemy was defeated and you're a narrowminded-pro-serfdom pig! Stab costs nothing!)
7)Maximum of 4 countries in the same alliance (humans). This is a logical limit, but it's not determinant. having more than 2 blocks of countries will incentivate balance.
8)No armies can be sold (except provs and fleets) less than 3 provs per session, edits after session. (why not? why taking bb points to do so? then why not buying from England some sails? If i were Russia I'd love to buy sails of 70 coins each, England will have more money, and Russia will have more sails in the short run knowing it has few harvours, of course those ships have to be built first, or they should be owned by England)
9)Subs are allowed to make war (we can't say the same about agreements)
10)if your vassal is being attacked, you can force the invador to dow you, if you were defeated and you have a truce, the invador can dow your vassal with impunity (it's a right, that means a country can renounce to it if it sees it can face that aggressor, the right must be communicated publicly at the same time the vassal was dowed)
11)Compensations for being AI, specially when one is a naval country.
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Rules benefit you!: If you're part of a war, your side will pay 100 percent or less if your allias and cooperants are defeated. I think it's perfect. a 1 vs 1 war can cause a lot of damage if that war is lost. a 3vs3 (usually) losses got to be 33 percent for every country that lost the war. In any case, equal losses are difficult to asign, that's why i only refer to the 100 percent as maximum since a country can refuse agreements of more than 100 without consecuencies. What's clear here is; in a 1vs1 war, a country could lose 6 provinces, in a 3vs3 it's fair for the alliance and cooperants to lose 2 provinces each.
Exceptions:
-Stab hits are permited, so, if you're being stab hitted and you accept, then you're betraying your alliance to get a quick peace agreement (aint part of the 100) and the war goes on.
-If you, instead, prefer to talk and agree an alliance-peace resolution (it is preferable) your allias will love to count with you in a come back later on.
-These rules are set to improve diplomacy. Let's say you're a cooperant (opportunist) in a war and you see the alliance you're supporting is being defeated, then you may prefer to set a global agreement if a peace resolution is set to not stay alone in the near future.
-Players usually prefer to stab hit and get a peace of 50% - 60%, so i'd take these rules as extreme situations. Remember if you're -100 war points in a war you may lose more than 6 provs. be careful!
-Diplomatic failures: if you're an opportunist country and you see the alliance you're helping lost, you might keep alone, so pay attention, Damnit! If you see you can hurt your enemy as opportunist you may take the chance, don't let the alliance you symphatize get 100 and you 0 for being sissy! If you're part of an alliance, you might suggest the leader to invite you to a war, "i want some" or not "i don't want to get hurt" Be careful! if your leader lost, you may be dowed if Cassus belli is owned by the winner. So it's preferrable to help, fight and lose 2 provs (case of an alliance + cooperants of 3 members) than staying calm at the beginning, and lose 6 provs later, why? well, your exhausted leader may dishonor to save your ass! Don't be so Sure about things, Smarty! etc...
Session played: Last Saturday 12th 17:00 Cet till 21:00 Cet. The Organizer: Javier (Pibe)
Time:
On Saturdays from 17.00 CET (16.00 GMT) to 21.00 CET (20.00 GMT)
Year/Scenario: 1700/Peter's age of exploration (1492) scenario
Link for the latest 111a
GM: Pibe
Host: Drake
Stats
Players and Nations list:
England: Cheecho
Sweden: Alfonso
France: Drake
Russia: Pibe
Austria: Mulliman
Spain: Carmagnola
Ottoman Empire: Moredhel
Brandenburg: Zeit
Holland: Corvin
for more details contact me at 145-855-619
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