Defense missions, be it base or convoy need some tweaking. The AI lances always bum rush the base or convoy, which is fine, its a sure fire tactic that i would employ myself. However in the event of a convoy i think there should be operational knowledge of WHERE THE CONVOY IS GOING. Otherwise mechs fall behind and then 4 medium lasers wipe one of the vehicles and GG on the bonus objective. And on base defense, the buildings should be tougher, at least able to last a turn or two so the player has a valid chance to engage all 4 (sometimes up to 8) enemy mechs. In the Hatchetman mission you are supposed to defend a "fortified base" there is nothing fortified about it, against 11 mechs. One of your lance HAS to be the Hatchetman with a "guest" pilot. The pilot is GARBAGE and the Hatchetman IS NOT suited for that kind of battle.
(Edit: all base defense missions have at least one building that will fall to a few medium lasers or 2 LRM 15's, all of which are fired before you can even get LOS on the enemy. {I am referring to the Hatchetman mission in particular, a Javelin rushes and there's no stopping it, it targets a building with 100 HP and fires 4 medium lasers.})
(Edit: all base defense missions have at least one building that will fall to a few medium lasers or 2 LRM 15's, all of which are fired before you can even get LOS on the enemy. {I am referring to the Hatchetman mission in particular, a Javelin rushes and there's no stopping it, it targets a building with 100 HP and fires 4 medium lasers.})
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