The Dedicated European Game of Hearts of Iron, Game 4 is planned as follows:
Version: 1.05b with latest panzer.txt file
Scenario: 1936
Settings: Normal difficulty, Normal AI aggressiveness
Players: 8 (5 vs 3)
Nations played:
USSR: Tomar
UK: Juv (=host)
USA: Tuuttu
Canada: Glenn
Australia: Aldo
Germany: MadViking
Italy: Stein
Japan: Jan
House rules:
General:
A1) No nukes
A2) No paras
A3) No supplies or resources can be sent to any nation unless BOTH are at war with the same nation (exception: a neutral USA may send supplies/resources to USSR if Germany DOWs USSR, Commonwealth nations may send supplies/resources to each other in peacetime)
A4) General exploits are not allowed (includes upgrading infrastructure in a province you are about to loose, sending your entire Navy as exp force to Venezuela to save supplies etc)
A5) No stacking limitations
Tech share:
B1) No tech share to human players. Exception: human controlled commonwealth players may send silver tech to other commonwealth nations (but NOT to USA or Soviets)
B2) No gold tech may not be given to any nations EVER
Diplomatic actions:
C1) It is not allowed to attack through a neutral country (this includes launching air attacks from neutral provinces and making amphibious landings from neutral ships)
C2) You are only allowed to DOW a country if you take direct part in the land invasion of that country (Italy may not DOW Denmark on behalf of Germany, you are not allowed to DOW a small central American country just to get the -CG etc)
C3) You may freely coup or DOW any country (yes, you may even DOW a country you just couped)
C4) Semi-historical alliances and goverments: Japan must become Paternal Autocrat, USA is not allowed to go Stalinist, USSR may not join Allies or Axis
C5) Couping a nation for the sole purpose of being able to DOW without raising Allies WE is not allowed
Hosting and game speed:
D1) The host decides the game speed, within the following limits:
D2) Peace time (=before Germany is at war with Allies): speed is set at 'below normal' to 'above normal', if a player demands a lower speed, the speed is set at 'below normal' for at least 5 minutes, then the host may increase again
D3) War time: speed is set at 'slow' or 'below normal', if a player demands a lower speed, the speed is set at 'slow' or 'slower' for at least 5 minutes, then the host may increase again
D4) It is prefered to have a somewhat lower speed than to make repeated pauses in the game
If you are not satisfied with the above settings, nations and house rules, please post on this page. Also, all AAR-related posts go to the AAR-thread.
First game is scheduled for Thursday 24 July at 18:00 CET
Version: 1.05b with latest panzer.txt file
Scenario: 1936
Settings: Normal difficulty, Normal AI aggressiveness
Players: 8 (5 vs 3)
Nations played:
USSR: Tomar
UK: Juv (=host)
USA: Tuuttu
Canada: Glenn
Australia: Aldo
Germany: MadViking
Italy: Stein
Japan: Jan
House rules:
General:
A1) No nukes
A2) No paras
A3) No supplies or resources can be sent to any nation unless BOTH are at war with the same nation (exception: a neutral USA may send supplies/resources to USSR if Germany DOWs USSR, Commonwealth nations may send supplies/resources to each other in peacetime)
A4) General exploits are not allowed (includes upgrading infrastructure in a province you are about to loose, sending your entire Navy as exp force to Venezuela to save supplies etc)
A5) No stacking limitations
Tech share:
B1) No tech share to human players. Exception: human controlled commonwealth players may send silver tech to other commonwealth nations (but NOT to USA or Soviets)
B2) No gold tech may not be given to any nations EVER
Diplomatic actions:
C1) It is not allowed to attack through a neutral country (this includes launching air attacks from neutral provinces and making amphibious landings from neutral ships)
C2) You are only allowed to DOW a country if you take direct part in the land invasion of that country (Italy may not DOW Denmark on behalf of Germany, you are not allowed to DOW a small central American country just to get the -CG etc)
C3) You may freely coup or DOW any country (yes, you may even DOW a country you just couped)
C4) Semi-historical alliances and goverments: Japan must become Paternal Autocrat, USA is not allowed to go Stalinist, USSR may not join Allies or Axis
C5) Couping a nation for the sole purpose of being able to DOW without raising Allies WE is not allowed
Hosting and game speed:
D1) The host decides the game speed, within the following limits:
D2) Peace time (=before Germany is at war with Allies): speed is set at 'below normal' to 'above normal', if a player demands a lower speed, the speed is set at 'below normal' for at least 5 minutes, then the host may increase again
D3) War time: speed is set at 'slow' or 'below normal', if a player demands a lower speed, the speed is set at 'slow' or 'slower' for at least 5 minutes, then the host may increase again
D4) It is prefered to have a somewhat lower speed than to make repeated pauses in the game
If you are not satisfied with the above settings, nations and house rules, please post on this page. Also, all AAR-related posts go to the AAR-thread.
First game is scheduled for Thursday 24 July at 18:00 CET
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