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My and my testers =) tests have shown, that res-troubles have only few countries, most part of grands and majors have ability to have peace IC-level.

Can you detail the situation. Which countries have economic collapse?
(And what had happened before?)
 
I just have to ask, why are all military forces at 5-10 strength? or maybe this applies only for Russia.
I really do like the tech tree, great job there.
I also noticed I can't chose to play as North korea, plus, both North and South Korea are named "Korea", and same goes with China and Taiwan, they're both called China.
 
Digoo said:
My and my testers =) tests have shown, that res-troubles have only few countries, most part of grands and majors have ability to have peace IC-level.

Can you detail the situation. Which countries have economic collapse?
(And what had happened before?)
I was playing on normal mode.
Saudi arabia was the one I specifically checked, but I noticed other countries with economic collapses as well.
Whatever.

I modded my version to give everyone 5 times the amount of resources, so in my new game as Japan I'm having no problem with resources or AI economic collapses.
 
Comrade Kalle said:
I just have to ask, why are all military forces at 5-10 strength? or maybe this applies only for Russia.
I really do like the tech tree, great job there.
I also noticed I can't chose to play as North korea, plus, both North and South Korea are named "Korea", and same goes with China and Taiwan, they're both called China.
1. 5% power of russian division - poor conditions of former USSR army in Europe. Sometimes officers had to live in tents for months :( It means where is no infrastructure for such number of divisions only in one republic from USSR (RSFSR).
2. Thanks!
3. It is bug, not added to list. We will correct it. And same names - it is this mod conception :)
 
loki1232 said:
I was playing on normal mode.
Saudi arabia was the one I specifically checked, but I noticed other countries with economic collapses as well.
Whatever.

I modded my version to give everyone 5 times the amount of resources, so in my new game as Japan I'm having no problem with resources or AI economic collapses.
Theoretically it could be :) Normal level of IC for Saudi Arabia is about 10. It trade with its oil, and usually have all necessary resources.
I will trade to set up initial trades for scenario. It may help. Enlarge number of res is not exit :(
 
Actually,i like this mod...There is no minister but you can complate it easily i think ;)

And there is no skin in your patch,and your winzip pocket was given error,there must be missig something :( I think use another mirror like esnips or Rapid share ;)

But i can play it easily it.There is no error in game.

As I said,there is just one thing miss,ministers and leaders ;) Good patch I think,really good work.
 
oz12gfb said:
Actually,i like this mod...There is no minister but you can complate it easily i think ;)

And there is no skin in your patch,and your winzip pocket was given error,there must be missig something :( I think use another mirror like esnips or Rapid share ;)

But i can play it easily it.There is no error in game.

As I said,there is just one thing miss,ministers and leaders ;) Good patch I think,really good work.
What about economics in MOD? How long did you play?
 
Digoo said:
What about economics in MOD? How long did you play?
I've played for about a year and I liek teh economics a lot. A couple of comments though:

1. It feels like an exorbitant number of the random events are negative.
2. I also miss the leaders. Of course it leads to interesting battles, making specific units and brigades more important
3. I don't think that ground attack aircraft are powerful enough. They seem to actually do very little damage.

I have question about the combat system? Is it the one used by the TRP mod? It feels like it but I'm not sure. If it isn't I'd definetly recommend it be changed (i'd love to help with that.
 
loki1232 said:
I've played for about a year and I liek teh economics a lot. A couple of comments though:

1. It feels like an exorbitant number of the random events are negative.
2. I also miss the leaders. Of course it leads to interesting battles, making specific units and brigades more important
3. I don't think that ground attack aircraft are powerful enough. They seem to actually do very little damage.

I have question about the combat system? Is it the one used by the TRP mod? It feels like it but I'm not sure. If it isn't I'd definetly recommend it be changed (i'd love to help with that.
1. OMG, we don't make even 1/2 of all necessary random events :eek:
2. Each country will have its own "random" leaders, we won't do "historic" leaders. But for most part of countries these leaders will be weak (VS vanilla leaders)
3. I tried to make aviation very powerfull VS land units. It's params of attacks are enough large. Waht can you advise to enpower aviation in this way?

No, I have no idea about combat system in TRP. What can you advise? What should be changed - what do you think?
 
Digoo said:
2. Each country will have its own "random" leaders, we won't do "historic" leaders. But for most part of countries these leaders will be weak (VS vanilla leaders)
3. I tried to make aviation very powerfull VS land units. It's params of attacks are enough large. Waht can you advise to enpower aviation in this way?

No, I have no idea about combat system in TRP. What can you advise? What should be changed - what do you think?
1. What's with all of those economic collapse events? (they haven't triggered but i noticed them in the file)
2. I had an idea for this--What if you allowed soem of the members of the paradox forums to become leaders for their countries? Like I'd be a leader for USA.
3. Well it just didn't seem to be doing much damage. Maybe increase the ground attack/interdiction efficiency?

Well the principle of TRP is that battles take significatly longer. Units have increase toughness/defensiveness. Battles ideally will take a very long time and cause more casualties.
Then to balance this out all of the unit mvoe speeds are increased manyfold.
It leads to a really fun combat system.
 
I was in 1997 at last...Becasue i go to sleep than :)

Economics is a bit.... bad :( for ex. turkey have 20/40 ic capacity,this is not a good capacity for me about enjoy from game...

where i can change indistriual effect?
 
oz12gfb said:
I was in 1997 at last...Becasue i go to sleep than :)

Economics is a bit.... bad :( for ex. turkey have 20/40 ic capacity,this is not a good capacity for me about enjoy from game...

where i can change indistriual effect?
Problem in mod's economic is not IC in countries. Its value is +/- final, all according to industry level. Problem is only that in games sometimes countries have 0 IC because of lack of res. They have money to trade, but prefer not to trade with them.
If you want more IC - select USA :rolleyes:
 
loki1232 said:
1. What's with all of those economic collapse events? (they haven't triggered but i noticed them in the file)
2. I had an idea for this--What if you allowed soem of the members of the paradox forums to become leaders for their countries? Like I'd be a leader for USA.
3. Well it just didn't seem to be doing much damage. Maybe increase the ground attack/interdiction efficiency?

Well the principle of TRP is that battles take significatly longer. Units have increase toughness/defensiveness. Battles ideally will take a very long time and cause more casualties.
Then to balance this out all of the unit mvoe speeds are increased manyfold.
It leads to a really fun combat system.
1. These events trigered by special techs
2. Forum users convert to leaders? :p No, we generate random leaders with checked random params
3. I think i increase it quite much :confused: And also - check aviaparams of units - aviation must be strong :eek:
 
just got the mod working (nice one digoo :D ) but evry country i play as has wierd ic problems, first i was the uk, but my industry is in such a bad state, and i found it much to difficult to get started, so i chosse a smaller, easier nation (israel) but ic is such a bad state, i only had 4ic, supplies alone needed 8ic, how am i ment to build or even play? another question i have is why is the game slow, i understand that it might be because of the large armies (america, im looking at you :p ) and the large number of countries, any way, good work :cool:
 
Gigalocus said:
just got the mod working (nice one digoo :D ) but evry country i play as has wierd ic problems, first i was the uk, but my industry is
...
because of the large armies (america, im looking at you :p ) and the large number of countries, any way, good work :cool:

We will work at game speed, trying to anex small countries by large countires.
And IC level is quite equitable. If you have too much divisions - disband them :eek: BTW Israel is small not-important minor country in project. Not even major country. But it has Nuclear Bombs :rolleyes:
 
But will the ai disband its extra divisions?
Ai USA should definetly, since trying to support all of those nuke will bankrupt anyone (look at teh USSR)

ANd I had a fun time in a game where I gave israel high skill tech teams, 140 IC, and increased resources so that they'd be a major player in the region.