Except you look across the aisle and you see Stellaris, it's contemporary, and how well off it is in comparison. Perhaps the hoi4 team is small, but if you look at the steam charts they have far more players than Stellaris, so you would naturally think that the devs of hoi4 would have more resources to develop for a more active player base, yet we have focus trees that have been broken for almost a decade, a prioritization on focus trees for nations largely irrelevant to the war, filled to the brim with whacky alternate history garbage and weak historical paths, and mechanics like air and naval which continue to be broken. You stuff like Norway where a dev stands by decisions on design that are unpopular with the player base and have made Norway less than enjoyable to say the least. Trotsky Norway? Yes. Royalist Norway? unrealistic. I think that I have personally have run out of patience with the hoi4 developers to say the least and it's a sad state of affairs when hobbyist-modders generate content that is superior to that of vanilla and that the games value is dependent on said creations.It is possible I'm wrong, but I've been playing their games since HOI2 and I see no contrary evidence.
Companies in the era of late stage capitalism focus on short-term profits and not long-term sustainability/slow growth of a dedicated customer base.
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