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No "darkness" mob spawning for me either please. If anything give mobs little caves with special "portals" (look like holes and such in the wall) from where they can spawn.
 
Am I missing the obvious here? What does light and dark have to do with spawning of monsters? What is wrong with the original dens that they came from being where they spawn from?
 
Am I missing the obvious here? What does light and dark have to do with spawning of monsters? What is wrong with the original dens that they came from being where they spawn from?

Someone suggested Minecraft style spawning when light would be added - the rest of us are offering our opinions on the suggestion.
 
Someone suggested Minecraft style spawning when light would be added - the rest of us are offering our opinions on the suggestion.
I get that part of it. . . . I just don’t see how it relates. Darkness = Spawning. In either games. in Minecraft or (more importantly) aGoD. Why would light – or the absent of it – have something to do with spawning of a creature?

I’m all for the darkness being added (with the ability to allow user not to use if so desired) and certainly all for spawning of enemies. But I would want it to make a bit more sense than that. So I’m thinking I must be missing something here. The way I’m understanding it, we’re suggesting that if I make a tunnel and don’t light that tunnel then a monster can suddenly spawn in that tunnel. Is that correct?
 
I get that part of it. . . . I just don’t see how it relates. Darkness = Spawning. In either games. in Minecraft or (more importantly) aGoD. Why would light – or the absent of it – have something to do with spawning of a creature?

I’m all for the darkness being added (with the ability to allow user not to use if so desired) and certainly all for spawning of enemies. But I would want it to make a bit more sense than that. So I’m thinking I must be missing something here. The way I’m understanding it, we’re suggesting that if I make a tunnel and don’t light that tunnel then a monster can suddenly spawn in that tunnel. Is that correct?

Yes.
Thats why we are against it implemented that way.
 
if I make a tunnel and don’t light that tunnel then a monster can suddenly spawn in that tunnel. Is that correct?

That's how it works in minecraft and it's annoying as hell. You forget to place a torch and thus have a dark corner somewhere and then at night you suddenly have a creeper spawn in your precious home blowing the whole place to dust... Not to mention it just looks stupid to have a torch everywhere. ;)
 
That's how it works in minecraft and it's annoying as hell. You forget to place a torch and thus have a dark corner somewhere and then at night you suddenly have a creeper spawn in your precious home blowing the whole place to dust... Not to mention it just looks stupid to have a torch everywhere. ;)
Yeah - that's a a big "NO" vote from me.
maybe I want dark areas where there is nothing put the cool look of the Digger's minning hat light to light the way as he walks the hall.

I don't see why it should be much thought beyound as simple as: dig in to enemy den - kill enemies there - if left alone for too long, then more enemies (of the same type) are spawned within that same den.
 
I want to make it clear - we will NOT change the game that drastically without making it an optional setting for the player. So no worries for you who don't like the Minecraft-spawning.
And remember that all of this is speculation so far. We really want to make the game that our fans want to play. That is very important to us at Zeal. We're not making games for ourselves, but for you.

So we listen to all your critique, and all your suggestions (all of it, it's true). If you, our loyal zealots, want something, then we try as hard as we can to do it.
And if you don't like an idea, but other users do, well... we might go as far as making that idea an option. But not a replacement.

TL;DR I'm not saying that a particular feature is not going to happen, but if something happens then it will be optional. :cool:
 
I want to make it clear - we will NOT change the game that drastically without making it an optional setting for the player. So no worries for you who don't like the Minecraft-spawning.
And remember that all of this is speculation so far. We really want to make the game that our fans want to play. That is very important to us at Zeal. We're not making games for ourselves, but for you.

So we listen to all your critique, and all your suggestions (all of it, it's true). If you, our loyal zealots, want something, then we try as hard as we can to do it.
And if you don't like an idea, but other users do, well... we might go as far as making that idea an option. But not a replacement.

TL;DR I'm not saying that a particular feature is not going to happen, but if something happens then it will be optional. :cool:

If you give us options to:
1. turn darkmode as it is now
2. turn shadows
3. turn mobs spawns

Im going to preach about this game to everyone and point out on every forum how developers can NOT suck and listen to people. Please really remember all my money waits to be thrown at screen. I literally cant wait to buy dlc :) (and for patches)

Im sorry if i say something like 3rd time in a row but im used to devs that do not really care about anything. Its hard to change habbits now :)
 
I want to make it clear - we will NOT change the game that drastically without making it an optional setting for the player. So no worries for you who don't like the Minecraft-spawning.
And remember that all of this is speculation so far. We really want to make the game that our fans want to play. That is very important to us at Zeal. We're not making games for ourselves, but for you.

So we listen to all your critique, and all your suggestions (all of it, it's true). If you, our loyal zealots, want something, then we try as hard as we can to do it.
And if you don't like an idea, but other users do, well... we might go as far as making that idea an option. But not a replacement.

TL;DR I'm not saying that a particular feature is not going to happen, but if something happens then it will be optional. :cool:

Really really want to name my dwarves so i can name them after viewers on stream and kill them o-.. I mean, Make them prosper... <3
 
I want to make it clear - we will NOT change the game that drastically without making it an optional setting for the player. So no worries for you who don't like the Minecraft-spawning.
And remember that all of this is speculation so far. We really want to make the game that our fans want to play. That is very important to us at Zeal. We're not making games for ourselves, but for you.

So we listen to all your critique, and all your suggestions (all of it, it's true). If you, our loyal zealots, want something, then we try as hard as we can to do it.
And if you don't like an idea, but other users do, well... we might go as far as making that idea an option. But not a replacement.

TL;DR I'm not saying that a particular feature is not going to happen, but if something happens then it will be optional. :cool:
As one of those “loyal zealots” I defiantly want the spawning – just not out of the shadows. That makes no sense (as I’ve already said above).

I also want the dark option – I just don’t think my PC will be able to handle it. But you can bet I will try and put up with lower quality of graphics and sluggish response if I can get it to work (within reason).
:)
 
As far as dynamic lighting goes, the folks at Unknown Worlds (Natural Selection 2) seems to have nailed a full dynamic lighting system - of course they had to make their own engine to do it properly, but perhaps you can get some pointers for optimization :)
 
Glad to hear that people agree that "mobs spawn in dark" = BAD. On further reflection, I ask "If lighting is a player toggle option then should it have ANY game-play effect, or should it be entirely decorative?"

Personally I'd answer that modest gameplay effects (such as faster movement/work for dwarves) is OK so long as it's got strong connection with placed objects (braziers, torches) so the player can be fully aware of what is and isn't lit through knowledge of these items without needing to constantly toggling the darkness on and off. Say for example a torch every 3 tiles is sufficient to light a tunnel and get the bonus. To be really obvious their could be some visual cue over a dwarf that they are seeing the light (maybe a glow around the fringe of the current activity circle).
 
the dark mode looks awesome, but isn't it what the trailer promised already ? In Dungeon Keeper the lights were fine, but you couldn't control where to place the torches. In aGoD you can, but there is no reason to, because everything is so bright already.

I also can't see the relation between darkness and enemies spawning. the last think I want to do is to lit every abandoned corner of what I dug in order to prevent it, that would ruin the whole game I guess.
 
What I had in mind when I suggested darkness spawning was simulating the common occurrence of monster taking over abandoned and under used parts of a dwarf realm. Placing a light source in a room or tunnel represents an investment of the time and resources it takes to keep your realm safe. Think of the darkness like fog of war in many games. I would say that most games take advantage of areas the player is unaware of to surprise them with new threats and challenges. Its not necessarily that monsters are just popping out of the dark its that they are taking advantage of the fact that the dwarves don't know what is going on in the area and slipping in through cracks in the poorly maintained walls. If dwarves dig out a series of mine shafts and then ignore them for a few months you can bet your beard when they decide to visit them again they will be teeming with goblins.

In fantasy literature films and games dwarves being surrounded by unknown horrors lurking in the dark is a constant theme. The underworld of fantasy and myth is a dangerous place. After all there is a reason why all the most perilous dungeons are underground. The ability of dwarves to live and thrive in such an environment is one of their most admirable qualities. The price of their survival though is constant vigilance.

The darkness spawning plays into the fear and surprise of the unknown. I wouldn't say you have to illuminate every square inch of your tunnels to avoid being swarmed. Place guard posts and traps at bottlenecks leading to the dark parts of your realm. Send patrols down to clear out the depths now and then so the monsters there don't become strong enough to pose your realm a threat. Things like this, I think would add to the illusion that your dwarves are living in a real and ever changing world.

Now I like the idea of monster lairs continuously spawning monsters but lairs alone would not make for a very dynamic game. You could easily wall them off or have your military camp next to them to chop new monsters to bits as soon they spawn.

I understand not everyone will like the idea but I hope this helps people understand what the intention of dark spawning is.